United We Transform | Facilitator run sheet
Action Replay
Participants reenact a key moment from a previous experiential exercise as an instant replay. A designated director or reporter uses simulated playback controls and interviews to examine choices and feelings.
20 minutes | 4 to 24 people
Choose this exercise
Purpose: Reconstruct and analyze critical moments from an active experiential activity without requiring video recording equipment.
Use it when: Directly after a dynamic, movement-heavy activity, simulation, or team challenge where reviewing specific behaviors helps identify what worked or broke down.
Skip it when: After quiet desk exercises, reading sessions, or static logic puzzles where physical movement was not a factor.
Group arrangement: Small groups of 4 to 8 actors and directors, or one whole group replaying in front of peers.
Timing: A 20-minute standard format adapted from the source guidance to replay events briskly.
Materials and tools
- One dummy microphone (a rolled paper tube, marker pen, or prop)
- One dummy remote control card listing playback commands for each group
- One session countdown timer
Before participants arrive
- Clear a small performance space in the middle of the room away from chairs and original game props.
- Ensure the preceding experiential activity has concluded and participants recall the sequence of events.
Say this to open
We are going to review our recent activity using an Action Replay. Instead of setting up cameras, you will recreate key moments live. One person will direct the scene using simulated video controls, and anyone can grab the dummy microphone to pause the action and ask what people were thinking at that instant.
How to run it
Select the moment to replay 3 minutes
Explain the replay concept. Ask the group to nominate one specific 1 to 2 minute turning point from the exercise just finished. Pick a moment with active communication, a breakthrough, or a breakdown. For example, choose the moment the team had to cross the line under a sudden rule change. Confirm the key actors involved.
Set up director and tools 3 minutes
Distribute the dummy remote control and dummy microphone. Assign or ask for a volunteer director. Review the remote commands: Play, Rewind, Fast Forward, Pause/Freeze, and Slow Motion. Hand the dummy microphone to an interviewer or let the director hold it. The actors take their starting positions in the cleared space.
Reenact with controls 8 minutes
Call action. The actors reenact the chosen sequence. The director calls out remote commands, and the actors adjust their physical speed and movement immediately. When the director or an observer calls freeze, the action stops mid-stride. The interviewer steps in with the dummy microphone to ask an actor what they felt or planned right then.
Debrief through the replay 6 minutes
Bring the actors out of character and assemble the room. Pose 2 or 3 focused debrief questions to examine insights surfaced during the replay. Take up to 4 participant observations on how the reenactment differed from what people remembered in the moment.
Debrief questions
- What did you notice during the replay that you missed while performing the task live?
- When the scene was frozen, how did your actual intentions compare to what other people assumed you were doing?
- What specific action would you take differently if you repeated that scene tomorrow?
Finished output: A shared, physical reconstruction of a critical incident and a list of identified group adjustments.
Remote
In a video call, spotlight 3 to 4 participants who recreate the verbal exchange. The director calls out commands via chat or audio (Freeze, Rewind, Slow Motion). Spotlighted actors freeze their webcams or move in deliberate slow motion. The director or facilitator unmutes to interview frozen participants.
Hybrid
Room-based participants perform the replay within full view of the camera. A remote participant holds the role of remote director or reporter, calling commands and conducting microphone interviews over the room speakers.
Access and participation choices
- Participants with limited mobility can serve as the director, commentator, or seated interviewee.
- Any participant may decline to act or be interviewed by taking an observer role without explanation.
If the session gets stuck
- Actors turn the replay into broad farce or exaggerated parody.
- Use the Pause button. Remind actors that the goal is an authentic reconstruction of the decisions made, not comedy.
- Participants argue over the exact historical facts of what happened.
- Acknowledge the conflicting perspectives. Run the scene twice: once showing Person A's memory, then rewind and run it showing Person B's memory.
Terms used here
- Dummy Remote Control: A paper or card proxy used by a participant to call out video commands like pause, rewind, or slow motion.
- Dummy Microphone: A simple prop used by an interviewer to signal mid-action questions without breaking the frozen scene.
Director Remote Control Card
Sources and adaptation
Observed in Play for Performance (September 2001), published by Workshops by Thiagi, Inc., which attributes the 'Action Replay' debriefing game to Roger Greenaway.
Retained Roger Greenaway's core mechanic of re-enacting active games using dummy controls and dummy microphones. UWT structured the procedure into a timed 20-minute facilitation run sheet, added hybrid and remote operating models, and created a printable remote control card.
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Current version: https://unitedwetransform.com/exercises/pfp-september-2001/
Revision: 4dba8d619cfd