United We Transform | Facilitator run sheet
White Water
Marketing teams produce rapid product recommendations while project briefs change abruptly every three minutes across five rounds. An independent judging panel scores drafts comparatively in real time to simulate volatile workplace scope.
45 minutes | 9 to 24 people
Choose this exercise
Purpose: Demonstrate the operational friction of sudden scope changes and identify practical tactics for adapting when requirements shift mid-stream.
Use it when: Use during project kickoffs, agile transitions, or change management sessions where teams face unpredictable stakeholder requirements.
Skip it when: Skip when a group is experiencing organizational burnout from restructuring or when the session requires deep analytical focus rather than rapid drafting.
Group arrangement: Two to four marketing teams of 3 to 5 people, plus one judging panel of 3 to 4 people.
Timing: Adapted from the 30 to 60 minute source running time to fit a structured 45 minute workshop slot.
Materials and tools
- Handout 1: General Instructions (one copy per participant)
- Handout 2: Round Specifications (one copy per team, cut into five separate round slips)
- Handout 3: Judges Scoring Guide (one copy per judge)
- Lined paper or index cards for writing suggestions (10 sheets per marketing team)
- Pens (one per participant)
- Countdown timer visible to the facilitator
- Chime, bell, or gentle audio signal to mark round endings
Before participants arrive
- Print Handout 1 for all participants.
- Cut Handout 2 into separate slips for Rounds 1 through 5.
- Print Handout 3 for each member of the judging panel.
- Establish a distinct judging table away from marketing team tables.
Say this to open
Welcome. In this activity, White Water, you will navigate shifting project briefs. Most of you will work as Marketing Teams for a publisher. One group will serve as executive judges. When a round begins, your team will draft concrete marketing proposals for a specific brief. External conditions may disrupt you. Produce the best recommendations you can under changing context.
How to run it
Form teams and brief judges 5 minutes
Divide participants into marketing teams of 3 to 5 people. Seat 3 to 4 participants at a separate judging table. Distribute Handout 1 to everyone and Handout 3 to judges. Read the opening script. Direct marketing teams to review Handout 1. Walk to the judges and confirm their scoring rules: rank all marketing team submissions from best to worst, assign 10 points to the best list, 2 points to the lowest list, assign intermediate scores between 2 and 10, and finish scoring within 3 minutes.
Run rounds 1 and 2 8 minutes
Distribute the Round 1 slip to marketing teams. Tell teams to draft recommendations. Start a 3-minute timer. At 3 minutes, chime the bell and announce: 'Time. Project conditions have changed. Hand over your current drafts.' Collect drafts immediately and give them to judges. Hand the Round 2 slip to marketing teams. While marketing teams draft for Round 2 over the next 3 minutes, judges score Round 1.
Run rounds 3 and 4 8 minutes
At 3 minutes, chime the bell and say: 'Time. Further scope changes have occurred. Turn in your drafts.' Collect Round 2 sheets and give them to judges. Hand the Round 3 slip to marketing teams, then return scored Round 1 sheets to teams. Judges score Round 2 while teams draft Round 3. At 3 minutes, collect Round 3 sheets for judges, distribute Round 4 slips, and return scored Round 2 sheets to teams. Judges score Round 3 while teams draft Round 4.
Run round 5 and tally scores 9 minutes
At 3 minutes, collect Round 4 sheets for judges, distribute Round 5 slips, and return scored Round 3 sheets to teams. Run Round 5 for 3 minutes. Chime the bell, collect Round 5 drafts, and return scored Round 4 sheets. Judges score Round 5 sheets in 2 minutes. Return scored Round 5 sheets to teams. Ask marketing teams to sum their scores across all five rounds. Announce the team with the highest total points.
Debrief strategy and workplace parallels 15 minutes
Gather the room. Ask judges to share common themes they observed across team proposals. Call on 2 to 3 marketing teams to share how they handled sudden interruptions. Discuss whether teams preserved previous ideas or started over each round, and connect those choices to current organizational projects.
Debrief questions
- How did your team react emotionally and strategically when the brief was cut off and changed after only three minutes?
- When the context shifted radically, did your team try to preserve prior work or abandon it and start fresh? Which approach yielded better results?
- What specific practices help a team maintain momentum when requirements change without warning in your everyday work?
Finished output: Completed marketing proposal sheets scored across five rounds, followed by identified team strategies for managing changing project scope.
Remote
Place marketing teams in distinct breakout rooms and create a judging breakout room. Marketing teams write proposals in designated sections of a shared document or virtual whiteboard to which judges have viewer access. At each 3-minute chime, the facilitator restricts editing on that round section, posts the next round brief in the chat, and notifies judges to score the completed section in a shared spreadsheet matrix. Judges reveal scores to teams round by round.
Hybrid
Form in-person participants into room-based teams and remote participants into digital teams. Marketing teams write proposals into an online document so judges can review both remote and in-person outputs using identical criteria. The facilitator announces round shifts concurrently in the physical room and across the digital meeting platform.
Access and participation choices
- Participants may choose non-writing roles such as idea generation, timekeeping, or judging.
- Visual hand gestures or quiet chimes can replace whistle signals to protect sensory comfort.
- Teams may decline public score comparison and focus on self-evaluation.
If the session gets stuck
- Marketing teams get frustrated and stop writing when interrupted mid-sentence.
- Remind the room that the game models workplace volatility. Point out that partial lists still earn relative points from judges.
- Judges fall behind and fail to score drafts within the 3-minute drafting window.
- Instruct judges to use rapid comparative impressions rather than detailed critique. Pause the next drafting round by 60 seconds if scoring needs buffer time.
Terms used here
- Scope shift: An abrupt alteration in project deliverables, target audiences, or technical specifications after execution has started.
Handout 1: General Instructions
Handout 2: Round Specifications
Handout 3: Judges Scoring Guide
Sources and adaptation
Observed in Play for Performance (October 2003), edited by Sivasailam 'Thiagi' Thiagarajan and published by Workshops by Thiagi, Inc.
Retained the five-round marketing simulation, changing market specifications, judge ranking mechanics, and debrief prompts from Sivasailam Thiagarajan's White Water published in Play for Performance (October 2003). UWT structured the sequence into timed steps totaling 45 minutes, eliminated word count overruns in step instructions, added Handout 3 to give judges explicit scoring criteria, removed confusing references to 5-minute planning time, added clear digital handoff mechanisms for remote scoring, and replaced whistle cues with sensory-friendly chime options.
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Current version: https://unitedwetransform.com/exercises/pfp-october-2003/
Revision: 8809114ec619