United We Transform | Facilitator run sheet

Values Stock Market

Participants receive five randomized value cards and trade them blind in a fast open market. The round ends when a participant collects five cards of the exact same value.

15 minutes | 4 to 24 people

Choose this exercise

Purpose: Observe how competition, scarcity, and blind trades influence negotiation and decision making under time pressure.

Use it when: Use as an energetic warm up before workshops on organizational values, negotiation, or team agreements.

Skip it when: Skip when high acoustic noise or continuous milling is unsuitable, or when the group needs deep personal values reflection instead of a fast trading game.

Group arrangement: Whole group milling and trading simultaneously in open space

Timing: Playmeo records a 5 to 15 minute band; 15 minutes accommodates card distribution, rules, two rounds of play, and debrief.

Materials and tools

Before participants arrive

  1. Count the number of participants present.
  2. Select that exact number of distinct values from the sample list (for example, 8 participants need 8 distinct values).
  3. Write each selected value on exactly 5 blank index cards, producing 5 cards per person (for example, 40 cards total for 8 participants).
  4. Shuffle all cards together into one deck.
  5. Clear an open floor space where people can walk and talk freely.

Say this to open

Each person will receive five cards facedown. Keep them secret until I say start. Your goal is to collect five cards of the exact same value. Everyone trades at the same time without taking turns. All trades are blind, meaning you cannot reveal, say, or hint at what value you hold. You can only call out the number of cards you want to swap, from one to three, repeating the number to attract a partner, like 'Two, Two, Two!' If another person calls out that same number, swap that exact number of cards facedown.

How to run it

  1. Deal cards and state trading rules 3 minutes

    Deal five facedown cards to each participant. Tell everyone not to look yet. Announce the three rules: play is simultaneous, trades must be equal counts of one to three cards, and all trades are strictly blind. Give this explicit example: 'If I want to swap two cards, I call out Two, Two, Two. If Jordan also shouts Two, we meet and swap two cards facedown without speaking about the values.' Answer any questions.

  2. Run first trading round 4 minutes

    Call 'Go.' Participants inspect their cards, move around the room, and call out numbers to trade facedown. Continue until someone collects five identical values and shouts 'Corner' or 'Matched.' Call 'Stop' immediately. Confirm the winning hand by checking that all five cards show the identical value name.

  3. Run second trading round 3 minutes

    Collect all cards, reshuffle the entire deck, and deal five facedown cards to each person. Run a second trading round under the identical rules. Participants can test new trading speeds or strategies. Stop when a player calls out a completed set of five identical values. Verify the cards.

  4. Debrief trade decisions 5 minutes

    Gather the group. Ask the debrief questions. Collect 3 to 4 observations from volunteers across the room, focusing on how people chose which values to discard and how lack of information affected their trades.

Debrief questions

Finished output: At least one participant completes a verified set of five identical value cards, followed by group observations on blind trading decisions.

Remote

This activity requires simultaneous physical card handling and open-floor blind trading. It cannot be run cleanly in remote video meetings without altering the core mechanic into an entirely different software-based card tool. Deliver this exercise only in person.

Hybrid

Hybrid delivery is not viable because remote participants cannot mill, call out simultaneously, or exchange physical cards with in-person players.

Access and participation choices

If the session gets stuck

Players show their cards or whisper the name of the value during negotiations.
Pause the room immediately. Remind everyone that trades must remain completely blind and players can only shout the number of cards being offered.
Two players attempt an unequal trade, such as swapping two cards for one card.
Remind players that every trade must be an exact equal count: one for one, two for two, or three for three.

Terms used here

Values Stock Market Card Reference List

Select as many values from this list as there are participants in your session. Write each chosen value on exactly 5 index cards: 1. ACCOUNTABILITY2. AUTONOMY3. BALANCE4. CLARITY5. COLLABORATION6. COURAGE7. EMPATHY8. EQUITY9. INTEGRITY10. INNOVATION11. RESPECT12. TRUST13. ADAPTABILITY14. CURIOSITY15. FAIRNESS16. GENEROSITY17. HONESTY18. INCLUSION19. KINDNESS20. LOYALTY21. PATIENCE22. RESILIENCE23. SERVICE24. TRANSPARENCY

Sources and adaptation

Observed in Playmeo records, which attribute the activity to Mark Collard. The trading mechanic is based on the traditional commodity trading game Pit.

Retained the core Playmeo blind-trading card mechanic, rule set (simultaneous play, 1 to 3 blind cards, 1-for-1 swaps), and winning condition. Clarified card preparation arithmetic so the number of unique values matches the exact participant count. Added step timings, an opening script, a concrete neutral example, non-shouting support roles, and debrief prompts.

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