United We Transform | Facilitator run sheet
Hungry Fox
Participants ask a designated Fox for the time, advance that number of steps, and race back to a safe zone when the Fox calls out lunch time. Anyone tagged joins the Fox team for the next round.
15 minutes | 6 to 24 people
Choose this exercise
Purpose: Practice spatial awareness, listening, and self-regulation during stop-and-go physical movement.
Use it when: Use during high-energy breaks, outdoor sessions, or physical education warm-ups with groups needing active movement.
Skip it when: Skip when the floor surface is slick, space is confined, or participants need seated or low-movement collaboration.
Group arrangement: one Fox facing the rest of the group along a baseline
Timing: Playworks notes 10 minutes or more; 15 minutes provides setup, practice rounds, and debrief.
Materials and tools
- Sidewalk chalk, floor tape, or 4 cones to mark boundaries and safe zone
Before participants arrive
- Mark a rectangular boundary at least 30 feet long.
- Mark one end line as the safe zone.
- Place the Fox at the far opposite end facing away from or toward the safe zone. Check the floor for trip hazards.
Say this to open
We are playing Hungry Fox. One person starts as the Hungry Fox at the far end. Everyone else stands behind this safe line. You will ask together, 'What time is it, Hungry Fox?' If the Fox says 'Three o'clock,' you take three steps forward. If the Fox shouts 'Lunch time!' you turn and run back behind the safe line before the Fox tags your shoulder with a gentle butterfly touch. If tagged, you join the Fox team for the next round.
How to run it
Rules and tagging demonstration 3 minutes
Gather at the safe line. Demonstrate safe tagging: a gentle touch on the shoulder without pushing or grabbing. Choose one volunteer or the facilitator to be the first Fox. Demonstrate stepping forward counting aloud and retreating safely.
Practice round 3 minutes
Run a slow practice round. Participants ask, 'What time is it, Hungry Fox?' The Fox calls out a number from 1 to 5. Players count and take that many forward steps. Practice the call 'Lunch time!' and have everyone walk quickly back behind the safe line.
Full game rounds 6 minutes
Play full speed. The Fox calls various clock hours to draw players closer. When the Fox shouts 'Lunch time!', the Fox chases and tags players before they cross the safe line. Tagged players freeze until acknowledged, then become helper foxes who also tag in subsequent calls. Continue until 1 or 2 untagged players remain, or reset after 3 full chases.
Group reflection 3 minutes
Bring the group back to the safe zone line to catch their breath and discuss strategy and body control. Hear 2 to 3 quick comments.
Debrief questions
- What helped you decide how big or small to make your steps?
- How did you change your strategy once there were multiple Foxes tagging?
- What helped you stop and change directions without tripping or colliding?
Finished output: Completion of 2 to 4 active rounds with all participants crossing or joining the Fox group.
Remote
Cannot run as a physical tag game online. As a remote alternative with similar timing mechanics, run 'Red Light, Green Light Camera': players start back from their webcams, stepping closer while the host faces away, and freezing before the host turns back around.
Hybrid
Physical game requires an in-person space. Remote participants cannot share the physical tag zone fairly. Remote members can serve as timekeepers, call-out arbiters, or run the parallel webcam freeze exercise in a breakout.
Access and participation choices
- Participants may choose heel-to-toe walking speed instead of running by agreeing to a walking-only round.
- Participants who prefer not to run or be tagged can serve as boundary referees, scorekeepers, or official clock callers.
If the session gets stuck
- Players push or tag aggressively while running at top speed.
- Pause immediately. Re-demonstrate two-finger shoulder tags and mandate heel-to-toe walking for the next two rounds to restore physical control.
- The Fox only says lunch time on the first turn so no one moves forward.
- Require the Fox to call at least two clock times before they are allowed to shout lunch time.
Terms used here
- Safe zone: The marked space behind the baseline where players cannot be tagged.
- Butterfly tag: A gentle touch with flat fingers on the shoulder, avoiding shoves, clothing grabs, or hard hits.
Sources and adaptation
Observed in Playworks game library under Hungry Fox, also noted as traditional playground games Mr. Fox or What Time Is It, Mr. Fox?
Retained the core Playworks rules: players call 'What time is it Hungry Fox?', step forward based on the hour, run to the safe zone on 'lunch time', and join as helpers when tagged. Standardized time allocation to 15 minutes, added explicit tagging safety checks, structured the practice round, and provided non-running referee roles.
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Revision: 3183a9bcb1a1