United We Transform | Facilitator run sheet

If You Love Me Honey, Smile

A participant in the middle tries to make seated circle members smile by delivering a set phrase. Anyone who breaks into a smile swaps places to become the new person in the middle.

10 minutes | 6 to 24 people

Choose this exercise

Purpose: Test self-control and practice lighthearted performance in a whole-group energizer.

Use it when: Use during an afternoon slump or opening icebreaker when a group needs physical movement, vocal projection, and quick laughter.

Skip it when: Skip if the group prefers formal business decorum, if close physical proximity causes discomfort, or when addressing serious, somber topics.

Group arrangement: Whole group in a single circle with one person standing in the center.

Timing: UWT suggested duration fits typical 5 to 15 minute energizer play across multiple rounds.

Materials and tools

Before participants arrive

  1. Arrange chairs in a neat circle facing inward with clear space in the center.
  2. Ensure ample legroom between seats so the center player can approach safely.

Say this to open

Let us test our straight faces. One person stands in the center. That person approaches anyone in the circle, looks them in the eye, and says: 'If you love me honey, smile.' You can use any goofy tone, face, or posture you want, but you may not touch them. The target must look back with a completely neutral face. If you smile or laugh, you trade places and head into the middle.

How to run it

  1. Set the circle and ground rules 2 minutes

    Form a circle of chairs with one person standing in the middle. Clarify rules: no physical contact, no crude remarks, and the center person can only repeat the exact target phrase: 'If you love me honey, smile.'

  2. Run initial rounds 4 minutes

    The center player selects a seated participant, approaches them, and delivers the line with comedic flair. The target attempts to keep a neutral face for five seconds. If the target smiles or chuckles, they swap spots with the center person. If they maintain a straight face, the center person must pick another person.

  3. Continue rapid turns 3 minutes

    Maintain game momentum. Allow the center player up to three attempts before letting them designate a volunteer if they are stuck. Ensure at least three to five distinct participants experience being in the middle.

  4. Conclude and reset 1 minutes

    Call time on the final round. Have everyone return to their standard workshop seating.

Debrief questions

Finished output: Completion of three or more rounds of the circle game with all willing participants taking part.

Remote

Run in gallery view. The active player calls out one person by name and pins their video. The active player delivers the phrase while attempting comedic expressions into the webcam. The target has five seconds to hold a neutral expression on screen. If they smile, they become the new caller.

Hybrid

Not recommended in a mixed hybrid format due to asymmetry between physical room sightlines and remote webcam lag. If attempted, pair one remote player with one in-room player per round using a large shared display screen.

Access and participation choices

If the session gets stuck

A center player gets stuck because circle members refuse to smile.
Enforce a three-attempt limit. If the player cannot break anyone after three targets, invite a new volunteer into the center.
A participant uses physical touch or invades personal boundaries.
Remind everyone immediately of the no-touch rule and maintain at least two feet of distance between players.

Terms used here

Sources and adaptation

Observed in Playmeo collection, which attributes the writeup to Mark Collard.

Retained the traditional circle mechanic, exact verbal prompt, and role-swap trigger from the Playmeo documentation. Added concrete boundary rules (no physical touch, attempt limits), explicit timing, remote procedures, and debrief questions.

See our editorial policy for AI use, sourcing and corrections.