United We Transform | Facilitator run sheet

Guess the Drawing

Small teams take turns drawing secret concepts without words, letters, or numbers while teammates guess against a one-minute clock.

20 minutes | 4 to 24 people

Choose this exercise

Purpose: Practice quick visual communication and nonverbal concept framing in a team guessing game.

Use it when: Use as a fast warm-up before visual modeling, metaphor building, or cross-functional alignment sessions.

Skip it when: Skip when participants require purely text-based communication or when competitive time pressure causes unnecessary anxiety.

Group arrangement: Teams of 4 to 6 people (at 4 to 7 participants, run as a single guessing group with one drawer at a time)

Timing: Source recommends 20 to 30 minutes; structured here as a crisp 20-minute run for up to four rounds.

Materials and tools

Before participants arrive

  1. Print and cut the prompt cards, then place them into a container.
  2. Set up a drawing station (easel with flipchart or whiteboard) for each team far enough apart so groups do not crowd each other.
  3. Test markers and ensure the shared timer is visible to all stations.

Say this to open

Welcome to Guess the Drawing. In this game, one person from each team will draw a secret word or concept while their teammates try to guess it within 60 seconds. You cannot speak, gesture, or write letters, numbers, or symbols. You can only communicate through pictures. Every correct guess earns your team one point.

How to run it

  1. Form teams and explain rules 3 minutes

    Form teams of 4 to 6 people. Place each team around their assigned paper pad or whiteboard. State the core constraints clearly: 60 seconds per round, no spoken clues, no sound effects, no gestures, and strictly no letters, numbers, or written characters on the drawing surface. Answer any rule questions before starting.

  2. Run rounds 1 and 2 6 minutes

    Ask each team to select their first drawer. The drawers step up to the container, draw one prompt card privately, and return to their board. For example, if the card says 'puzzle', the drawer might sketch interlocking shapes, but cannot write 'P' or '#'. Start the 60-second timer. Teammates shout guesses aloud. If guessed before time expires, the team records one point. Reset promptly, have teams choose a second drawer, and run round 2 under the same 60-second limit.

  3. Run rounds 3 and 4 6 minutes

    Rotate to a third drawer per team, draw new cards, and start the 60-second timer. Repeat immediately for a fourth drawer in round 4. Stop drawing when the timer rings. Tally points on the room scoreboard.

  4. Debrief visual cues 5 minutes

    Gather the whole room. Ask two focused questions. Take 2 or 3 brief contributions per question from volunteers. Summarize how simple visual metaphors clarify complex concepts faster than detailed art.

Debrief questions

Finished output: A shared scoreboard of guessed concepts and a gallery of sketched visual metaphors.

Remote

Use a digital whiteboard platform (such as Miro, Mural, or Canva Whiteboards) with separate designated canvas frames for each team. The facilitator sends the secret prompt to the active drawer via private direct message. The drawer uses the digital pen tool to sketch live while screen-sharing or drawing directly on the board while teammates guess via voice or meeting chat within 60 seconds.

Hybrid

Pair in-person drawers with physical easels and remote drawers with a shared digital whiteboard mirrored on a room screen. Remote participants guess via an open room audio feed or a dedicated chat monitor monitored by a designated co-facilitator.

Access and participation choices

If the session gets stuck

A drawer accidentally writes a letter or speaks while sketching.
Pause the clock, remind the room that letters invalidate the round, discard that prompt, and let the drawer pull a new card with remaining time or award no point for that attempt.
One team finishes in 15 seconds while other teams struggle.
Let successful teams celebrate quietly while other teams continue until the 60-second buzzer sounds. Points count equally regardless of whether guessing took 10 seconds or 59 seconds.

Terms used here

Guess the Drawing Prompt Cards

Cut each item into an individual slip: 1. Atom2. Microscope3. Hourglass4. Compass5. Gears6. Bridge7. Lightbulb8. Rocket9. Robot10. Tree11. Windmill12. Solar panel13. Bicycle14. Stethoscope15. Water bottle16. Fireworks17. Trophy18. Calendar19. Mountain20. Puzzle21. Flag22. Anchor23. Umbrella24. Ladder

Sources and adaptation

Observed in the Participatory Methods directory (2025) as 'Guess the Drawing'. The underlying mechanic is identical to traditional commercial games such as Pictionary and Win, Lose or Draw.

Retained the core team drawing and guessing mechanic, 60-second limit, and 1-point scoring system from Participatory Methods. Added structured timing allocations across 4 rounds, printable prompt cards based on source thematic examples, access adjustments, and hybrid delivery specifications.

See our editorial policy for AI use, sourcing and corrections.