United We Transform | Facilitator run sheet

Graphic Gameplan

Teams map projects along rows of a large visual grid and sequence concrete action steps using sticky notes. The group organizes tasks across time columns and tests dependencies before assigning owners.

45 minutes | 4 to 24 people

Choose this exercise

Purpose: Produce a visible, shared sequence of tasks and milestone periods for one or more active projects.

Use it when: Use when an initiative has broad goals but lacks a clear sequence of operational steps across time.

Skip it when: Skip when the project already has an active, detailed schedule or when the team has not yet decided which projects to pursue.

Group arrangement: Whole group for 4 to 8 people, or breakout tables of 3 to 6 people mapping separate project rows.

Timing: Gamestorming lists 30 to 120 minutes. 45 minutes is the UWT recommended baseline for mapping 1 to 3 related projects.

Materials and tools

Before participants arrive

  1. Mount a wide sheet of paper (3 to 4 feet high by 6 to 8 feet wide) on a flat wall.
  2. Draw a large matrix grid: reserve the leftmost column for project names and divide the remaining width into 4 to 6 wide milestone columns.
  3. Set up an auxiliary flip chart labeled 'Resources and Blockers' next to the main grid.
  4. Distribute sticky notes and markers to tables.

Say this to open

Welcome. Our goal today is to turn our broad project ideas into a clear, visual sequence of steps. We will name our projects in the left column, define our time periods across the top, and map the concrete tasks required to finish each project using sticky notes. Everyone will have a chance to suggest steps, challenge the order, and clarify who does what.

How to run it

  1. Define projects and timeline 8 minutes

    Explain the grid layout. Write the 1 to 3 focus projects in the leftmost column. Then ask the room to define the column time units across the top header row, such as weeks, months, or sprint phases. Write the agreed milestone intervals across the top row.

  2. Draft sequential steps 15 minutes

    Select the first project row. Ask participants: 'What is the very first concrete step required?' Write the step on a sticky note or have a volunteer write it, and place it in the first milestone column. Continue asking for successive steps. For groups larger than 8, assign breakout tables to draft notes for designated project rows simultaneously.

  3. Test dependencies and merge 12 minutes

    Review the full sequence as a room. Ask: 'Does step B genuinely depend on step A, or can they run in parallel?' and 'Does any step in Project 1 block progress in Project 2?' Move, split, or combine sticky notes based on team answers. Record needed resources, tools, or external approvals on the side flip chart.

  4. Assign initial ownership 5 minutes

    Invite the team to review each task note. Add the initials of a single responsible person or primary working pair onto each note. If a task has no clear owner, mark it with a question mark and record it on the auxiliary flip chart.

  5. Debrief and document 5 minutes

    Review the entire wall. Ask the debrief questions to verify commitment and spot unresolved gaps. Photograph the matrix for transcription into the team's project tracking system.

Debrief questions

Finished output: A fully populated grid showing sequenced tasks across defined time intervals, annotated with task owners and resource dependencies.

Remote

Replicate the matrix in an online whiteboard tool. Create rows for projects and columns for time periods. Participants use digital sticky notes. Use breakout rooms if dividing into multiple project tracks, then convene in the main room to review cross-project dependencies. Allow participants to add notes directly or paste suggestions into the text chat for the facilitator to place.

Hybrid

Maintain one shared digital whiteboard displayed on the physical room screen. Assign an in-person scribe to duplicate in-room spoken tasks onto the digital board so remote and present members see identical card positions in real time. Remote members call out or post notes directly to the board.

Access and participation choices

If the session gets stuck

Participants propose large, vague tasks like 'build community' or 'launch platform'.
Ask the contributor to break that item into the first physical action that takes less than one week, such as 'draft email invitation list'.
The group debates the exact calendar dates instead of focusing on task sequencing.
Switch the top row labels to relative phase markers like 'Phase 1', 'Phase 2', and 'Phase 3'. Add calendar dates only after the logical sequence is settled.

Terms used here

Sources and adaptation

Observed in Gamestorming. Gamestorming states that the exercise is based on the Leader's Guide to Accompany the Graphic Gameplan Graphic Guide from The Grove Consultants International.

Retained the visual matrix layout, row-by-project and column-by-time structure, and sequential sticky note placement described in Gamestorming. Added a distinct step for dependency checking, explicit timing allotments totaling 45 minutes, a side recording protocol for blockers, and hybrid synchronization details.

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