United We Transform | Facilitator run sheet

Group Juggle

Participants form a circle and establish a fixed, cross-circle passing sequence using one tossable object. The group then maintains that exact sequence while juggling multiple items simultaneously without drops.

15 minutes | 6 to 20 people

Choose this exercise

Purpose: Sustain a repeatable cross-team handoff order under increasing cognitive load and item volume.

Use it when: Use when an intact group needs to examine handoff quality, eye-contact norms, and pacing breakdowns during workflow acceleration.

Skip it when: Skip when participants have acute arm mobility restrictions, visual conditions that make tracking thrown objects unsafe, or when meeting online without room for physical movement.

Group arrangement: Single standing or seated circle of 6 to 20 people

Timing: UWT suggested 15-minute plan based on the source 15 to 30 minute activity profile.

Materials and tools

Before participants arrive

  1. Clear chairs and tables to leave an open circle with unobstructed floor space.
  2. Place 3 soft tossable items on a nearby table within facilitator reach.

Say this to open

We will build a fixed passing pattern across our circle. Person 1 tosses a beanbag across the circle to someone who has not received it yet. Keep your hand raised until you catch it once. Notice who throws to you and who you throw to.

How to run it

  1. Establish the sequence 4 minutes

    Person 1 makes eye contact, says the receiver's name, and tosses a soft item underhand across the circle to an unvisited person. That receiver chooses another unvisited person, says their name, and tosses. Continue until every person has received and passed the item once. The final receiver tosses back to Person 1. Repeat this exact order twice until everyone remembers their sender and receiver without raising hands.

  2. Add secondary item 4 minutes

    Person 1 launches the primary item along the established route. When it reaches the third person, hand a second item to Person 1 to send down the same route. Both items follow the identical order simultaneously. If an item drops, that receiver retrieves it, calls their target, and resumes. Run until both items complete two clean cycles back to Person 1.

  3. Introduce third item 4 minutes

    Hand a third item to Person 1. Challenge the group to keep all three items cycling smoothly across the circle for four minutes. If items bunch up, the holder must pause, establish eye contact, and release them one at a time along the sequence. Call time at four minutes.

  4. Debrief the communication pattern 3 minutes

    Gather the circle. Take three or four brief observations answering the debrief questions. Focus on how communication, pacing, and readiness shifted as volume increased.

Debrief questions

Finished output: Completion of multi-item passing cycles with identified group agreements for reliable handoffs under pressure.

Remote

Physical tossing requires an in-person circle and cannot run online. Run a verbal alternative called Category Pass. List participants in fixed order 1 through N in chat. Person 1 names a category item to Person 2 (for example, Person 2, stapler). Person 2 confirms and names a new item to Person 3, until Person N names one back to Person 1 to complete the loop. Person 1 introduces a second category along that same order. Both word chains circulate simultaneously for 8 minutes, followed by debrief.

Hybrid

Physical juggling across a mixed room is impractical. In-person members complete the physical toss while remote members form an online breakout group to run the verbal Category Pass alternative concurrently. Both groups reconvene for a combined debrief.

Access and participation choices

If the session gets stuck

Items collide in mid-air because tosses are thrown flat and hard.
Pause the round and instruct the circle to throw gentle, high-arcing underhand tosses that peak above head height.
A participant forgets who to throw to mid-round.
Pause briefly and ask the recipient to raise their hand, then resume play immediately.

Terms used here

Sources and adaptation

Observed in Playmeo documentation, where it is attributed to Mark Collard.

Retained the sequential passing progression from Playmeo. UWT structured the session into a 15-minute sequence, adjusted object counts to match setup, clarified that every participant receives and throws once to complete the fixed loop, and supplied a concrete verbal variation for remote groups.

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