United We Transform | Facilitator run sheet

Top Monkey

Participants face away from a caller, then turn on command to match one of three animal gestures or freeze in place. Players remain in the game only when their chosen pose matches the caller's simultaneous pose.

10 minutes | 4 to 24 people

Choose this exercise

Purpose: Re-energize a group and practice physical responsiveness under rapid verbal cues.

Use it when: Use during an afternoon energy drop or between intense desk-bound sessions when participants need quick physical movement.

Skip it when: Skip when the physical space is cramped, when sudden turning creates tripping hazards, or when the group needs quiet focus.

Group arrangement: Whole group facing away from a central caller

Timing: UWT suggested 10 minutes based on source 5 to 15 minute band

Materials and tools

Before participants arrive

  1. Move chairs and bags against walls to clear an open floor where everyone can turn around safely without colliding.

Say this to open

Let us stand up and shake out our focus. In this game, the lead caller is called the Top Monkey, and I will take that role first. We have three animal poses: Raccoon, Crocodile, and Giraffe. When I call 'TOP MONKEY', freeze motionless. When I call 'NOT A MONKEY', turn to face me and commit to one animal pose. If your pose matches mine, you survive to the next round.

How to run it

  1. Learn the three poses 2 minutes

    Demonstrate the three physical gestures and have everyone practice each one together: Raccoon (circle thumb and pointer fingers around both eyes like goggles), Crocodile (extend straight arms in front and clap palms vertically), and Giraffe (reach both arms overhead with hands clasped, bending slightly forward).

  2. Practice face-to-face trial 2 minutes

    Keep everyone facing you for a practice round without eliminations. Call 'TOP MONKEY' so players practice freezing completely. Then call 'NOT A MONKEY' while simultaneously striking one animal pose. Confirm everyone understands that players must choose a pose instantly rather than waiting to copy what you show.

  3. Run elimination rounds 4 minutes

    Have all players turn their backs to you. Call either 'TOP MONKEY' (players remain frozen facing away) or 'NOT A MONKEY'. On 'NOT A MONKEY', strike a pose yourself; players simultaneously turn 180 degrees and snap into their chosen pose. Anyone moving on 'TOP MONKEY', or choosing a different pose than yours on 'NOT A MONKEY', steps to the sideline to act as an observer judge. Continue until 1 player remains, or until the 4 minutes elapse.

  4. Rotate caller or reflect 2 minutes

    If a single winner emerged with time remaining, invite them to take the role of Top Monkey for a rapid final round. Otherwise, gather everyone back and take two or three brief observations on how split-second commitment felt.

Debrief questions

Finished output: A final surviving participant identified through matching rounds, or full group completion of the movement cycle.

Remote

Run in gallery view with all webcams active. Participants physically turn their chairs or bodies away from their screens. On 'NOT A MONKEY', everyone turns back to the camera with their chosen gesture. Sidelined players keep webcams on and help monitor the gallery grid as line judges.

Hybrid

In-person players stand facing away from the facilitator while remote participants turn away from their webcams. A dedicated webcam faces the facilitator so remote participants can see the caller's gesture when turning around. Sidelined participants in both settings serve as co-judges.

Access and participation choices

If the session gets stuck

Participants hesitate and copy the caller's pose after seeing it.
Enforce that players must strike their pose as they complete their turn, not after looking; treat delayed poses as eliminated.
Eliminated players feel disengaged while waiting for the round to end.
Assign eliminated participants active roles as spotters who call out anyone twitching during 'TOP MONKEY' freezes.

Terms used here

Sources and adaptation

Observed in Playmeo, where it is attributed to Mark Collard.

Retained the three core animal gestures (Raccoon, Crocodile, Giraffe) and the dual verbal calls ('TOP MONKEY' for freezing and 'NOT A MONKEY' for turning to match) from Mark Collard's Playmeo instructions. Added concrete step durations, hybrid and remote camera guidelines, sideline judging roles, and seated mobility options.

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