United We Transform | Facilitator run sheet
Create Obstacles
Pairs or small groups take turns miming an imaginary chase where the lead participant invents physical obstacles that the follower must negotiate.
10 minutes | 4 to 24 people
Choose this exercise
Purpose: Practice observational awareness, physical communication, and spontaneous problem-solving through mimed movement.
Use it when: Use as an active energizer before brainstorming or during an improv-based workshop on communication and reaction.
Skip it when: Skip when participants have limited mobility, when physical space is crowded or uneven, or during serious analytical working sessions.
Group arrangement: Pairs moving across a shared clear space, either one pair at a time or staggered in small lanes
Timing: UWT facilitation plan based on 5 to 15 minute improv warm-up conventions
Materials and tools
- Visual timer or stopwatch
- Floor tape to mark boundaries if space is tight
Before participants arrive
- Clear furniture to ensure an open floor space free of tripping hazards.
- Establish clear boundaries or walking lanes.
Say this to open
In this exercise, you will work in pairs on a slow-motion imaginary chase. The person in front invents imaginary terrain and obstacles by miming actions like stepping over a wide puddle, climbing a steep wall, or ducking under a low beam. The person following watches closely and navigates that exact same obstacle. We will keep movements slow and safe.
How to run it
Demonstrate the mechanic 2 minutes
Explain the safety guidelines: no running, maintain at least two meters between people, and keep movements measured. Model one short sequence with a volunteer. The leader pretends to haul open a heavy gate, squeeze through, and latch it. The follower mirrors the action to pass through the same gate.
First round of movement 3 minutes
Divide the room into pairs. Assign Player A as the leader and Player B as the follower. Stagger pairs into lanes across the room. Player A moves at a controlled walking pace, creating mimed obstacles every few steps. Player B observes, navigates each obstacle as defined, and keeps pursuit. Run for two minutes, then pause.
Reverse roles 3 minutes
Have pairs switch roles so Player B leads and Player A follows. Encourage leaders to vary levels, such as crawling under an imaginary fence, balancing across a narrow beam, or hopping across stepping stones. Keep physical contact prohibited.
Reflect on physical communication 2 minutes
Gather the whole group. Take two or three quick observations about what made an obstacle clear or challenging to interpret.
Debrief questions
- What specific physical cues made an imaginary obstacle easy to recognize and copy?
- How did the leader balance creativity with keeping the follower successfully in the scene?
- Where did ambiguity show up, and how did the follower resolve it without speaking?
Finished output: Completion of two active physical movement rounds with shared reflection on non-verbal cues.
Remote
Run in gallery view with all cameras turned on. Instead of moving through physical space, pairs perform at their desks. Player A mimes an object or barrier within their webcam frame (e.g., ducking below the camera lens, pushing against an invisible pane of glass, or lifting a heavy virtual rock). Player B replicates the exact physical challenge on their own screen. The facilitator spotlights one pair at a time for 45-second turns.
Hybrid
Pair in-room participants with in-room partners, and remote participants with remote partners. In-room pairs use the open floor space while remote pairs pin each other on camera. Have one remote pair and one in-person pair demonstrate to the full group.
Access and participation choices
- Participants may use upper-body or seated gestures instead of standing, walking, or floor-based movements.
- Anyone may choose the role of designated spotter and coach, offering descriptive commentary or observing without miming.
If the session gets stuck
- Participants move too fast or risk collisions in a tight room.
- Enforce a slow-motion or controlled-walking rule. Have only two or three pairs move simultaneously while others observe.
- Followers cannot tell what obstacle the leader is miming.
- Remind leaders to establish the size, weight, and boundaries of their object before moving past it.
Terms used here
- Mime: Using physical movement and body language without speech or physical props to portray objects, environments, and actions.
Sources and adaptation
Observed in Improv Encyclopedia and SessionLab as a physical theater and improv warm-up exercise.
Retained the core mechanic from Improv Encyclopedia and SessionLab where a pursued player invents mimed obstacles that the pursuer must overcome. UWT added structured safety constraints (walking pace, no contact), standardized pair rotations, debrief questions, and remote/hybrid variations.
See our editorial policy for AI use, sourcing and corrections.
Current version: https://unitedwetransform.com/exercises/create-obstacles/
Revision: 5b3fa274c9a4