United We Transform | Facilitator run sheet

Block Party

Small groups arrange wooden blocks into a connected structure on the floor or a table and lift them into the air using only one or two fingers per person. Teams adjust shapes, pressure, and timing across multiple attempts to lift as many blocks as possible as high as they can.

15 minutes | 4 to 24 people

Choose this exercise

Purpose: Test rapid physical coordination and iterative problem-solving under strict contact constraints.

Use it when: Use when an in-person team needs an active, tactile challenge to examine communication, balance, and quick physical prototyping.

Skip it when: Skip when fine motor pressure, bending, or close physical proximity creates barriers, or when working in a remote-only environment.

Group arrangement: Teams of 4 to 8 people gathered around a shared flat floor space or sturdy table. For groups of 4 to 8, work as one team. For larger groups, split into balanced teams of 4 to 8 (for example, 9 divides into 5 and 4; 11 divides into 6 and 5).

Timing: Playmeo sources specify 10 to 15 minutes of play plus reflection. UWT structures this into a 15-minute complete run.

Materials and tools

Before participants arrive

  1. Divide the room into floor stations or clear tables with at least six feet between stations.
  2. Place a set of 15 to 25 wooden blocks at each station.
  3. Direct participants to gather at their stations in teams of 4 to 8 before beginning.

Say this to open

Your team has one goal: lift as many blocks as high as possible into the air. Here are the rules: All blocks start on the surface and must touch each other in a single connected structure. Each person must touch the structure with only one or two fingers total, kept in place during the entire lift. No palms, no gripping with thumbs, and no wrists. If any block drops, you can keep going with what remains or set down and rebuild. You have eight minutes to test and refine your technique before a final attempt.

How to run it

  1. Introduce rules and demonstrate contact 2 minutes

    With teams already standing at their stations, explain the goal. Demonstrate acceptable contact: one or two fingers pressing into the blocks. Show non-valid contact: cradling with palms, gripping between thumb and forefinger, or resting blocks on wrists. Read the opening script and answer immediate rule clarifications.

  2. Initial trial and strategy 3 minutes

    Teams arrange blocks on their surface and make their first lifting attempts. For example, a team might line up eight blocks and press inward from opposite ends using one index finger each. Observe structures. Remind teams that if blocks collapse, they can reset immediately.

  3. Iterative lift attempts 5 minutes

    Teams refine their shape and lifting cadence. Prompt teams to notice what causes drops, such as uneven lifting speed, too little inward compression, or sudden movements. Let groups test different arrangements, such as arches or double layers, to lift more blocks or reach greater height.

  4. Final official lift 2 minutes

    Call the room to attention for a final attempt. Give teams 60 seconds to position blocks, followed by a synchronized lift. Have teams hold their highest stable lift for a 5-second count. Note total blocks lifted and approximate height off the surface for each team.

  5. Debrief 3 minutes

    Bring attention back to the whole room. Ask two debrief questions. Take quick answers from two or three volunteers to conclude within the three minutes.

Debrief questions

Finished output: A stable multi-block lift completed under rule constraints, or recorded data on the highest block count achieved.

Remote

This activity requires physical blocks, tactile friction, and synchronized physical handling. It cannot be run online without changing the defining mechanic. For remote teams, choose a separate online coordination activity rather than attempting a virtual substitute.

Hybrid

Hybrid delivery is not recommended when individuals are remote. In a multi-hub setting with multiple people at each location, run the physical activity independently at each site and share final block counts and photos over video.

Access and participation choices

If the session gets stuck

Participants pinch blocks between thumb and index finger.
Intervene immediately and restate that contact must be isolated fingers pushing inward or upward, never a pincer grip or squeeze between two digits of the same hand.
Blocks slide on slick floors or sink into thick carpet.
Provide a flat cardboard sheet or move the group to a smooth, firm tabletop.

Terms used here

Sources and adaptation

Observed in Playmeo records; Playmeo attributes the method to Nate Folan.

Retained the three core game rules from Nate Folan's Block Party as documented by Playmeo: blocks start on the ground and remain connected, group chooses the configuration across geometric planes, and each participant connects with one or two fingers maximum throughout the lift. UWT structured the session into distinct timed phases (introduction, trial, iterative lifting, final lift, debrief), aligned setup before instructions, expanded team sizing arithmetic up to 8 per kit, and added concrete facilitator troubleshooting and access roles.

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