United We Transform | Facilitator run sheet

Shipwreck

Participants move around a room mapped as a ship deck, responding quickly to directional calls and roleplay commands. The group practices rapid listening and cooperative positioning without eliminations.

10 minutes | 4 to 24 people

Choose this exercise

Purpose: Energize a group and practice immediate auditory response through collective physical movements.

Use it when: Use during a midday energy slump, after long seated presentations, or to transition between stationary agenda items.

Skip it when: Skip when the meeting room lacks clear floor space, when participants prefer quiet reflection, or when physical movement poses safety hazards.

Group arrangement: Whole group in an open space, forming spontaneous pairs or triads during specific calls.

Timing: Playmeo recommends several minutes; UWT suggests 10 minutes including orientation and cool-down.

Materials and tools

Before participants arrive

  1. Clear chairs and tables to create an open central floor.
  2. Post 'Bow' on the front wall, 'Stern' on the back wall, 'Port' on the left wall, and 'Starboard' on the right wall.

Say this to open

We are stepping onto the deck of a ship. The front of our room is the Bow, the back is the Stern, the left is Port, and the right is Starboard. When I call a direction, move toward that wall. When I call an action, perform that nautical role on the spot. Move briskly while keeping yourself and others safe.

How to run it

  1. Map the ship 2 minutes

    Gather participants in the center of the room. Point out Bow, Stern, Port, and Starboard. Review the four directional commands and demonstrate the action commands: Attention (salute), Swab the Deck (mimic scrubbing floor), Sailor Overboard (lie down or sit and wave limbs), Lifeboats (three people form a seated line and row), and Rig the Sails (pairs link hands and pretend to hoist sails).

  2. Practice slow calls 2 minutes

    Call out two directional commands and two action commands at a moderate pace. Allow participants to locate the proper walls and assemble into small groups for Lifeboats or Rig the Sails. Confirm everyone understands each prompt.

  3. Run rapid sequence 4 minutes

    Call out commands in rapid succession with 4 to 6 seconds between prompts. Mix directional runs with stationary or group actions. Keep everyone in play without eliminating people who arrive last or end up in an incomplete subgroup.

  4. Cool-down and reflect 2 minutes

    Bring the group back to the center for a brief standing debrief. Take two observations on listening patterns and physical focus.

Debrief questions

Finished output: A fully energized room that completed a series of coordinated whole-group and small-group physical responses.

Remote

This active physical movement game requires a shared physical space to run as designed. For a fully remote group, substitute a seated camera-based response game: assign screen directions (Look Up, Look Down, Lean Left, Lean Right) and screen poses (Salute, Row, Scrub). The facilitator calls commands while viewing gallery view.

Hybrid

Hybrid delivery is not recommended because in-person participants navigate physical space while remote attendees watch stationary screens. If running hybrid, assign remote attendees the role of callers or callers' assistants who select and announce commands to the in-person room.

Access and participation choices

If the session gets stuck

Participants collide while sprinting to the walls.
Set a rule of brisk walking rather than running, and remind everyone to watch their landing space near the walls.
People feel left out when triad calls leave odd numbers without a full group.
Explicitly state that incomplete boats or sails still count, or let the spare participant serve as captain to call the next prompt.

Terms used here

Sources and adaptation

Observed on Playmeo, where Mark Collard is credited with the activity entry.

Retained the nautical commands, directional wall mapping, and physical cues from Mark Collard's Playmeo description. UWT removed traditional elimination mechanics to ensure all participants stay engaged, added safety boundaries, and created low-mobility modifications.

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