United We Transform | Facilitator run sheet
Pass The Energy Circle
Participants stand in a circle and pass a sound clockwise as fast as possible while raising their vocal pitch. Each round rotates the caller role so different participants introduce fresh sounds.
12 minutes | 4 to 16 people
Choose this exercise
Purpose: Warm up vocal projection, active listening, and physical presence through rapid sequential sound imitation.
Use it when: Use as a quick physical and vocal warm-up before meetings, rehearsals, or collaborative workshop sessions.
Skip it when: Skip in quiet shared workspaces, or when participants have vocal strain or find loud sound exercises distressing.
Group arrangement: Single standing or seated circle of 4 to 16 participants
Timing: UWT suggested duration of 12 minutes to allow an explanation, a practice round, up to 16 participant-led rounds, and a brief debrief.
Materials and tools
- No physical materials required
Before participants arrive
- Arrange chairs in a circle with clear sightlines, or clear enough open floor space for everyone to stand comfortably with personal space.
Say this to open
We are going to do a rapid vocal warm-up called Pass The Energy Circle. One person starts by picking a short sound, such as 'boom', 'oops', or 'aah'. The next person clockwise repeats that sound immediately, but steps up the pitch slightly. We pass it around the circle as quickly as possible until it returns to the starter, who caps it with the highest pitch.
How to run it
Form circle and explain mechanic 2 minutes
Assemble the group into a circle. Say the opening script. Demonstrate one slow example of pitch rising across three people using the sound 'whoop'. Explain that passing without speaking can be done with a clap, a foot stamp, or a quick nod.
Run a practice round 2 minutes
Act as the first caller. Call out a starter sound like 'zoom' at a low speaking pitch. The person to your left repeats it slightly higher. The sound travels clockwise around the circle until you receive it and deliver the final highest-pitched version. Pause to reset.
Rotate callers around the circle 6 minutes
Pass the caller role to the person on your left. That person chooses a new sound and initiates the next clockwise wave with increasing pitch. Continue rotating the starting caller clockwise until everyone who wishes to lead has initiated a round. If someone prefers not to call, they simply pass the start to their left. At maximum capacity of 16, keep rounds moving at roughly 20 seconds each.
Debrief and close 2 minutes
Ask the group to return to a neutral speaking volume. Ask two participants to share observations on how tempo and pitch shifted across rounds.
Debrief questions
- What happened to the tempo as the pitch rose around the circle?
- How did watching the person before you affect how quickly you could react?
Finished output: Completion condition: every participant has had an opportunity to lead or pass a vocal round.
Remote
Display an explicit speaking order in the chat window so participants know whom to follow. Participants unmute before the round begins. The starter says their sound, and the next person on the roster immediately follows, continuing down the list until returning to the starter.
Hybrid
Establish a single spoken order that alternates between in-room participants and remote screen participants. Ensure the room microphone captures individual voices so remote participants can hear the pitch shift in real time.
Access and participation choices
- Participants may pass the sound using a physical gesture like a hand clap or arm wave instead of a vocalization.
- Participants can opt out of calling by saying 'pass' or nodding to the next person.
If the session gets stuck
- Participants stall trying to invent complicated sounds.
- Remind the group that basic syllables like 'ha', 'beep', or 'whoop' work best.
- Vocal pitch reaches the physical ceiling too early in a large circle.
- Instruct participants to make micro-adjustments in pitch rather than large octave leaps.
Terms used here
- Caller: The participant who chooses the sound and initiates that round's wave around the circle.
Sources and adaptation
Observed in TeamBuilding.com article '15 Theater Games for Drama Groups (Large or Small!)' by Grace He.
The original source is a listicle of 15 theater games. The stored instructions correspond specifically to Game 1, 'Pass The Energy Circle'. UWT scoped the activity to that specific game mechanic, fixed the group ceiling at 16, increased the total duration to 12 minutes so rotating through callers fits the math, and added accessibility adaptations.
See our editorial policy for AI use, sourcing and corrections.
Current version: https://unitedwetransform.com/exercises/15-theater-games-for-drama-groups-large-or-small/
Revision: 21db6f86faf9