# Quiz, Quiz, Trade

Participants walk the room with question cards, pair up to quiz each other, coach or praise answers, swap cards, and find new partners.

**Time:** 15 minutes. Based on 5 to 15 minute range in The Teacher Toolkit source
**People:** 4 to 24. Rotating pairs in an open room

## Choose this exercise

**Purpose:** Review shared terms, concepts, or procedures through quick peer-to-peer questioning and card exchanges.
**Use it when:** Use before introducing advanced material, after a training block to verify vocabulary, or during an onboarding session to test policy knowledge.
**Skip it when:** Skip when concepts require long open-ended debate, when questions do not have clear verified answers, or when the room cannot support safe physical movement.

## Materials and tools

- One double-sided card per participant with a prompt on the front and answer on the back
- One chime or bell for timing signals

## Before participants arrive

1. Write or print one card per participant with a question on one side and the answer on the reverse.
2. Clear tables and chairs to leave central floor space for walking and pairing.

## Say this to open

Take one card. Keep the question side facing outward and check the answer on the back. When I give the signal, raise one hand, walk toward someone else with a raised hand, and pair up. One person asks their question. The other answers. The asker praises a correct answer or coaches using the back of the card. Then switch roles so both people are quizzed. Trade cards, raise your hand, and find a new partner.

## How to run it

### 1. Distribute cards and model turn (3 minutes)

Give one card to each person. Demonstrate with one volunteer: Person A shows the question, Person B answers, Person A confirms or coaches, Person B asks their card, they swap physical cards, raise hands, and separate.

### 2. Pair and quiz round one (4 minutes)

Ring the chime. Participants raise one hand, walk to an available partner, and lower their hands. Person A asks, Person B answers. Person B asks, Person A answers. If an odd number occurs, the unmatched person joins a pair as a third or acts as round-timer.

### 3. Trade cards and repeat pairing (5 minutes)

Partners exchange physical cards, raise their hands again, and move across the room to a new partner. Repeat the quiz, coach, and trade sequence for 2 to 3 additional pairings.

### 4. Collect cards and wrap up (3 minutes)

Ring the chime to stop movement. Call on 2 or 3 participants to share one question that challenged them or that required coaching. Collect the cards.


## Debrief questions

- Which term or question needed coaching most often during your exchanges?
- What coaching cue helped your partner recall the correct answer without simply giving it away?

**Finished output:** Every participant completes multiple peer quizzes across rotating subject cards with immediate peer feedback.

## Remote

Run in video breakout rooms of 2 people. Post a numbered list of questions and answers in a shared digital document. In Round 1, Person A quizzes Person B on their assigned number, Person B quizzes Person A on theirs. Before rotating breakouts, participants pick new unassigned numbers from the list to take into the next room.

## Hybrid

In-person participants pair in the physical room. Remote participants pair simultaneously in dedicated digital breakout rooms using shared online prompt cards. Do not mix remote and in-person partners for fast physical walking rounds.

## Access and participation choices

- Participants with mobility limitations can remain seated at designated stations while mobile partners walk to them.
- Anyone who prefers not to quiz aloud may serve as a card distributor, timekeeper, or work through a printed reference sheet independently.

## If the session gets stuck

**An odd number of participants leaves one person without a partner.**

Form one group of three where all three take turns asking and answering, then pass cards clockwise before dispersing.

**A participant gives an incorrect answer and the asker does not know how to help.**

Remind askers to read the exact answer or clue printed on the back of the card rather than guessing.


## Terms used here

- Stand Up, Hands Up, Pair Up: A matching method where people stand, raise a hand, and lower it when high-fiving or greeting a partner.

## Participant material: Sample Quiz Cards: Workshop Facilitation Basics

Card 1 Front: What is the primary role of a neutral facilitator?
Card 1 Back: To guide the group's process and participation without dictating the outcome.

Card 2 Front: What does 'timeboxing' mean?
Card 2 Back: Setting a fixed, pre-announced duration for an activity or turn.

Card 3 Front: Name two ways participants can opt out of speaking aloud.
Card 3 Back: Passing their turn, or submitting written notes instead.

Card 4 Front: What should a partner do if the answer given is incorrect?
Card 4 Back: Offer a constructive clue from the back of the card, then confirm the correct answer.

## Sources and adaptation

Observed in The Teacher Toolkit as a cooperative-learning structure based on paired flashcard exchanges.

Retained the three-part mechanic from The Teacher Toolkit: pair up, quiz each other with coaching/praise, and trade cards before raising hands to seek another partner. Added a structured 15-minute facilitation plan, neutral adult sample cards, remote breakout protocol, and odd-group handling.

[The Teacher Toolkit](https://www.theteachertoolkit.com/index.php/tool/print-tool/quiz-quiz-trade)

[The Teacher Toolkit](https://www.theteachertoolkit.com/index.php/tool/quiz-quiz-trade)

Current run sheet: https://unitedwetransform.com/exercises/quiz-quiz-trade-the-teacher-toolkit/
