# Pitch It

Small teams take an everyday item, brainstorm ways to sell it within five minutes, and deliver a concise pitch to the room.

**Time:** 18 minutes. Calibrated to 18 minutes based on TrainerBubble source (5 minutes brainstorming plus presentations and review) to allow up to 8 teams 1 minute each to present.
**People:** 6 to 24. Teams of 3 to 4 participants (for 6 participants, 2 teams of 3).

## Choose this exercise

**Purpose:** Practice framing value rapidly and delivering a persuasive pitch under tight time constraints.
**Use it when:** Use during sales, communication, or marketing workshops as a fast, practical warm-up on audience appeal and messaging.
**Skip it when:** Skip when the workshop demands rigorous analytical problem-solving or when the room is already fatigued by back-to-back presentations.

## Materials and tools

- 1 ordinary everyday item per team (such as a pencil, paperclip, coffee mug, notebook, or wristwatch)
- 1 sheet of flipchart paper or scrap paper per team
- 1 pen or marker per team
- 1 visible countdown timer

## Before participants arrive

1. Gather everyday objects and place one item at each team station.
2. Distribute scratch paper and pens to each team table.

## Say this to open

Look at the everyday item at your table. Your team has five minutes to build a quick sales pitch for it. You can highlight its standard features or invent a completely new use case. Decide who will speak or how you will split the speaking time. Keep your pitch under 45 seconds so we have 15 seconds for an audience reaction.

## How to run it

### 1. Introduce task and distribute items (2 minutes)

Form teams of 3 to 4 people. Give each team one everyday item, paper, and a marker. Announce the schedule: five minutes of prep, then each team gets up to 45 seconds to pitch followed by 15 seconds for audience feedback. Read the opening script.

### 2. Brainstorm angles and craft pitch (5 minutes)

Teams brainstorm target buyers, core benefits, and a hook. For example, a team with a plain wooden pencil might pitch it as a zero-battery analog stylus for field notes. Teams outline their pitch on paper and choose their speaker or speakers. Give a one-minute warning at four minutes.

### 3. Deliver pitches and take reactions (8 minutes)

Call teams one by one. Run an audible 60-second timer for each: up to 45 seconds to present and 15 seconds for an audience question or comment. At 60 seconds, cut the turn cleanly and call the next group. Up to 8 teams present in this 8-minute window.

### 4. Debrief and capture takeaways (3 minutes)

Facilitate a short large-group debrief using the debrief questions. Take 2 to 3 comments from the room. Ask participants to write down one sales reminder or framing technique they noticed during the pitches.


## Debrief questions

- Which angle made an ordinary object feel genuinely useful or interesting?
- How did teams balance describing physical features versus practical benefits?
- What helps a message land clearly when you have less than a minute?

**Finished output:** A short spoken pitch delivered by each team and personal written notes on effective persuasion tactics.

## Remote

Form breakout rooms of 3 to 4 people. Each group selects one everyday item visible on someone's desk. Teams draft their pitch in breakout rooms for 5 minutes. In the main room, each team presents within a strict 45-second window (either through a designated speaker or split across members), followed by 15 seconds for audience reactions via microphone or chat.

## Hybrid

Form separate all-remote and all-in-person teams, or ensure hybrid breakout groups share an online document for notes. Remote teams present over video while in-person teams present to the room microphone and camera. Display the countdown timer on the shared screen so all participants track time equally.

## Access and participation choices

- Teams may select one spokesperson, divide lines across multiple members, or hold up written notes and sketches.
- Any participant may contribute solely to the brainstorming and planning phase and opt out of spoken delivery without explanation.

## If the session gets stuck

**A team spends the entire brainstorming time laughing at absurd jokes without structuring a pitch.**

At the three-minute mark, prompt teams to define their intended customer and the main problem the item solves.

**Presenters keep talking past the 45-second mark, threatening the schedule.**

Use an audible timer that sounds at 45 seconds. Thank the presenters immediately and pivot to audience questions.


## Terms used here

- Pitch: A short, focused presentation designed to persuade an audience to buy, adopt, or support an idea or product.

## Sources and adaptation

Observed in TrainerBubble training library under the title 'Pitch It - Free Energiser'.

Retained the core mechanic from TrainerBubble: supplying everyday objects, five minutes of brainstorming, short pitches, audience feedback, and sales takeaway reflection. UWT set explicit group sizing (minimum 6, maximum 24 in teams of 3 to 4), allotted 8 minutes for presentations so all 8 possible teams can present, added explicit timing constraints (45-second pitch, 15-second Q&A), and provided remote, hybrid, and debrief structures. All em and en dashes removed.

[TrainerBubble](https://www.trainerbubble.com/downloads/pitch-it-free-energiser)

[TrainerBubble](https://www.trainerbubble.com/downloads/pitch-it-free-energiser/?currency=USD)

Current run sheet: https://unitedwetransform.com/exercises/pitch-it-free-energiser/
