# Name the Monster

Partners co-create a short story one word at a time, establishing a setting, encountering an unusual obstacle, giving it an explicit name, and escaping it. This builds the habit of identifying and labeling narrative conflicts quickly.

**Time:** 15 minutes. UWT suggested duration fits 5 to 15 minute improv warm-up bands
**People:** 4 to 24. Pairs working in parallel; odd participant joins one trio with a rotating order

## Choose this exercise

**Purpose:** Practice defining and naming a central problem or obstacle within a shared narrative under strict turn-taking rules.
**Use it when:** Use during storytelling, improv, or communication workshops when participants dance around conflict instead of naming the central issue clearly.
**Skip it when:** Skip if the group needs analytical problem solving rather than fast, playful narrative improv, or if participants find strict word-by-word pacing stressful.

## Materials and tools

- Timer or stopwatch for the facilitator
- Flipchart or slide showing the four story beats

## Before participants arrive

1. Display the four core beats: 1. Set location, 2. Meet creature, 3. Name it, 4. Escape or resolve.
2. Arrange the room so pairs can face each other and speak without shouting over neighbors.

## Say this to open

Find a partner. You will tell a four-part story together, alternating exactly one word per turn. Your story must do four things: start in a specific location, run into an obstacle or monster, give that monster a clear name, and escape from it. For example, Player A says 'We', Player B says 'walk', Player A says 'through', Player B says 'a', Player A says 'swamp'. Keep alternating until you name the creature and get away.

## How to run it

### 1. Explain rules and demonstrate (3 minutes)

Form pairs. Explain the alternating one-word-at-a-time rule. Show the four beats on the board: setting, encounter, explicit name, and escape. Run a brief demonstration with one volunteer or demonstrate two sentences solo to establish the rhythm. Clarify that punctuation and complete grammar are flexible, but each person speaks only one word per turn.

### 2. Run round one (4 minutes)

All pairs start their stories simultaneously. Give pairs four minutes to build and resolve their encounter. If a pair finishes their escape early, they reset with a new location and build a second story. Float to ensure players stick to one word per turn and do not forget to name the creature explicitly.

### 3. Run round two with action variation (5 minutes)

Call pause. Announce the variation: run a second story, but instead of fleeing, the partners must confront, befriend, capture, or transform the named creature. Pairs switch who speaks the first word. Signal the start. Give four minutes of play, then call time.

### 4. Reflect and debrief (3 minutes)

Bring the full room together. Hear two or three volunteer examples of monster names created during the rounds. Ask two focused debrief questions to examine how naming the obstacle altered the story direction.


## Debrief questions

- What happened to the story once you gave the monster an explicit name?
- How did speaking one word at a time affect your urge to control the plot alone?
- Which was harder: naming the creature or figuring out how to deal with it?

**Finished output:** Each pair generates at least one completed four-beat micro-story featuring a named obstacle and an explicit resolution.

## Remote

Create breakout rooms for pairs. Post the four beats in the main room chat before opening breakouts. Remind remote partners to designate Person A and Person B so turn order is clear without lag. Set breakout room timers for the designated step durations.

## Hybrid

Pair remote participants with remote partners in digital breakout rooms, and in-person participants with in-person partners. Run the whole-room demonstration and final debrief via the main video link.

## Access and participation choices

- Participants may use text chat in remote setups to alternate words if verbal speech is difficult.
- Participants may opt out of performing by taking the timekeeper or scribe role for a trio.
- Anyone may pass or pause a round at any time without explaining personal reasons.

## If the session gets stuck

**Partners try to speak whole phrases or sentences instead of single words.**

Interrupt gently and model a single word. Remind them that half the fun is surrendering sentence control to your partner.

**Pairs forget to name the monster and jump straight from encounter to fighting or fleeing.**

Hold up two fingers to remind them of beat two and three: pause the action and ask the next speaker to supply a title or name before escaping.


## Terms used here

- Word-at-a-time: An improv convention where two or more performers alternate speaking a single word each to construct sentences together.

## Sources and adaptation

Observed in Improv Encyclopedia as an improv exercise derived from Word at a Time Scene.

The core mechanic of one-word-at-a-time pairs meeting a monster, naming it, and escaping or confronting it is preserved from Improv Encyclopedia. UWT supplied explicit time allocation, opening script, structured facilitator steps, paired group logistics, and debrief prompts.

[Improv Encyclopedia](http://improvencyclopedia.org/games//Name_the_Monster.html)

Current run sheet: https://unitedwetransform.com/exercises/name-the-monster/
