---
title: "Encanto Strength Finding"
description: "Partners exchange an imaginary superpower, guide each other across the room to secret spots using warmer-or-colder clues, and meet midway to name one real-world personal strength."
last_updated: "2026-09-07"
canonical: "https://unitedwetransform.com/exercises/fun-strength-finding-exercise-for-personal-discovery-encanto/"
---

# Encanto Strength Finding

Partners exchange an imaginary superpower, guide each other across the room to secret spots using warmer-or-colder clues, and meet midway to name one real-world personal strength.

**Time:** 10 minutes. Playmeo lists 5 to 10 minutes; 10 minutes fits full pairs navigation and concise debrief.
**People:** 4 to 24. Pairs (one trio if group size is odd)

## Choose this exercise

**Purpose:** Help participants articulate a personal strength to a peer while establishing a dedicated shared meeting spot in the physical workspace.
**Use it when:** Early in an in-person workshop or team orientation when pairs need a light movement break and an unforced personal sharing prompt.
**Skip it when:** Skip when the physical space is too cramped or noisy for navigation, or when participants lack physical mobility without an established seated navigation alternative.

## Materials and tools

- No specialized materials required; one visible room clock or facilitator stopwatch

## Before participants arrive

1. Check that the room has clear walkways free of trip hazards so participants can navigate freely across the floor.

## Say this to open

Find a partner. To start, you will each take thirty seconds to share one imaginary superpower you would love to have. Then we will move across the room to reveal a secret spot and talk about our real-world gifts.

## How to run it

### 1. Share imaginary superpowers (2 minutes)

Form pairs. If an odd number is present, form one trio. Partners take turns sharing an imaginary superpower they would love to possess and a brief reason why. Keep each turn to under one minute.

### 2. Pick secret spots and navigate (4 minutes)

Without speaking to their partner, each person picks an accessible secret spot or object in the room. Partner A stands still while Partner B walks around the room. Partner A guides Partner B to Partner A's secret spot using only warmer, colder, hot, or freezing verbal cues. Once Partner B touches or arrives at the spot, switch roles so Partner B guides Partner A to Partner B's secret spot.

### 3. Meet midway and share real-world strength (3 minutes)

Each pair locates a physical midpoint spot situated safely between their two secret locations. Both partners walk to that middle spot. Standing together at this midpoint, each person shares one practical, real-world strength they bring to group work. Partners can designate this physical spot as their touchpoint for pair check-ins later in the day.

### 4. Conclude and reflect (1 minutes)

Call the full group to attention. Ask one or two participants to share what it felt like to bridge from an imaginary superpower to a real-life capability.


## Debrief questions

- How did moving between your two secret spots change the energy of your conversation?
- How did your imaginary superpower relate, if at all, to the real-life strength you named?

**Finished output:** Each pair establishes a recognized physical meeting point in the workspace and exchanges one real-world personal strength.

## Remote

This activity relies on physical room navigation. For a remote team, use a digital whiteboard grid instead: each person places a hidden sticky note on a shared board, directs their partner using directional cues (up, down, left, right, warmer, colder) to uncover it, and then places a shared icon midway between their coordinates to type their real-world strength.

## Hybrid

In-person pairs navigate the room as written. Remote participants pair together in a breakout room using the digital whiteboard grid variation. Do not pair an in-person participant with a remote participant, as the physical navigation mechanic does not translate across mixed modes.

## Access and participation choices

- Participants with limited mobility can guide their partner from a seated position, or choose visible room features by pointing instead of walking.
- Any participant may pass on disclosing personal strengths and instead name a skill they appreciate in colleagues, or simply enjoy the navigation game.

## If the session gets stuck

**The room becomes too loud for partners to hear warmer-or-colder cues.**

Instruct participants to use simple hand gestures, such as waving hands high for hot and lowering hands toward the floor for cold.

**An odd number of participants leaves one person without a partner.**

Create one trio. Person A guides Person B, Person B guides Person C, Person C guides Person A, and all three find a common central point.


## Terms used here

- Candle: A metaphor drawn from the film Encanto referring to an individual's unique inner talent or personal gift.

## Sources and adaptation

Observed in Playmeo activity catalog by Kyle Price, titled Encanto (originally posted October 2023).

Retained the core Playmeo progression: imaginary superpower prompt, warmer-or-colder navigation to individual secret spots, finding an accessible midpoint, and sharing a real-life strength (the candle metaphor). UWT added explicit step timing, accessibility adaptations for mobility and noise, trio handling, and remote digital grid instructions.

[Playmeo](https://www.playmeo.com/activities/health-wellbeing/encanto/)

[Playmeo](https://www.playmeo.com/activities/health-wellbeing/encanto)

Current run sheet: https://unitedwetransform.com/exercises/fun-strength-finding-exercise-for-personal-discovery-encanto/
