---
title: "Fox Hunt / Squirrel Scramble"
description: "Participants play trees, sheltering squirrels, and foxes in a fast evasion game. Unhoused squirrels displace sheltering squirrels to gain safety while foxes try to tag loose runners."
last_updated: "2026-09-07"
canonical: "https://unitedwetransform.com/exercises/fox-hunt-squirrel-scramble/"
---

# Fox Hunt / Squirrel Scramble

Participants play trees, sheltering squirrels, and foxes in a fast evasion game. Unhoused squirrels displace sheltering squirrels to gain safety while foxes try to tag loose runners.

**Time:** 15 minutes. Follows the Playworks 10-minute baseline with added practice, active chase, structured rotation, and debrief.
**People:** 10 to 24. Whole group split into paired tree shelters, roaming squirrels, and foxes.

## Choose this exercise

**Purpose:** Demonstrate spatial tracking and spontaneous cooperation through movement, role switching, and physical evasion.
**Use it when:** Use during youth programming or active workshops where the group has open space and high physical mobility.
**Skip it when:** Skip when space is cramped, flooring is slick, or participants require quiet, low-mobility, or non-contact activities.

## Materials and tools

- 4 field cones to mark play boundaries
- 1 whistle or audible chime

## Before participants arrive

1. Clear an open, level floor at least 15 by 15 meters.
2. Place 4 cones to outline rectangular boundaries.
3. Calculate roles to equal total participants N: calculate tree pairs T = floor((N - 3) / 3), tree people = 2 * T, foxes = 1 or 2 (use 1 for N under 14; 2 for N of 14 or more), and squirrels = N - (2 * T) - foxes. For N=10: 2 tree pairs (4 people), 1 fox, 5 squirrels (2 sheltered, 3 outside). For N=16: 4 tree pairs (8 people), 2 foxes, 6 squirrels (4 sheltered, 2 outside). For N=22: 6 tree pairs (12 people), 2 foxes, 8 squirrels (6 sheltered, 2 outside).
4. Position tree pairs across the play space. Place one sheltered squirrel under each tree arch, and have the extra squirrels start in the center of the area.

## Say this to open

Today we are playing Fox Hunt and Squirrel Scramble. In our field, pairs of players form trees with raised arms. Squirrels shelter inside trees to stay safe. If you have no tree, walk or run to an occupied tree and tag the resident squirrel gently on the shoulder. That squirrel must immediately leave out the far side to find a new tree. Meanwhile, foxes try to tag any loose squirrel out in the open using a light two-finger touch. Let us set our trees first.

## How to run it

### 1. Introduce rules and demonstrate roles (3 minutes)

Set the boundaries using the 4 cones. Demonstrate safe tagging using two fingers on the upper arm with zero pushing. Model how two people form a tree by facing each other with raised arms, touching palms or leaving a gap. Demonstrate displacement: an outside squirrel tags an inside squirrel on the shoulder, taking their spot while the displaced squirrel immediately exits out the other side. Position players into their assigned starting trees, squirrels, and foxes.

### 2. Practice tree swapping without foxes (3 minutes)

Keep foxes on the sideline as referees for this round. Unhoused squirrels run to an occupied tree, tag the sheltered player, and take shelter under the arch. The evicted player must run immediately to find another tree. Run this cycle continuously for 3 minutes until everyone grasps the displacement flow.

### 3. Release foxes for the active hunt (5 minutes)

Release the foxes. Foxes chase and tag any squirrel not standing under an arch. If tagged, a squirrel steps out of bounds, counts to five aloud while doing five toe-touches, and then returns as an active squirrel. At minute 3, blow the whistle, remove one tree pair, and turn those two players into roaming squirrels to raise the pressure.

### 4. Rotate roles and debrief (4 minutes)

Rotate roles systematically: current foxes become trees, the oldest tree pairs step out to become squirrels, and active squirrels become foxes and trees to maintain the setup formula. Run the game for 2 minutes under the new assignments. Call time with the whistle. Gather the group at center and ask 2 debrief questions, taking 3 to 4 volunteer answers.


## Debrief questions

- What visual cues helped you identify a safe tree before a fox cut you off?
- How did the pace and difficulty shift once one tree was removed?
- What strategy helped you choose which tree to displace when multiple squirrels were running?

**Finished output:** Completion of structured tag and displacement rounds with full group role rotation across chasing, sheltering, and evading.

## Remote

This active physical tag game cannot run in an online room. The displacement mechanic depends entirely on shared physical space. For remote groups, select a virtual reaction or coordination exercise instead.

## Hybrid

Hybrid play is not viable. Physical tag requires all participants to occupy the same physical room. Remote members cannot participate safely or equitably.

## Access and participation choices

- Participants may serve as sideline boundary observers or score counters if running or overhead arm-raising is not accessible.
- Tree partners may form arches without physical touch by holding noodles or simply raising arms adjacent to each other.
- Any participant may opt out of chase roles without explanation and take a tree or timer post.

## If the session gets stuck

**Squirrels linger in trees and refuse to exit when tagged by an outside squirrel.**

Remind everyone that tree shelters are strictly temporary. Pause play briefly and enforce immediate departure on shoulder contact.

**Foxes guard one tree entrance to instantly tag departing squirrels.**

Enforce a two-meter exclusion zone around trees that foxes cannot enter or hover beside.


## Terms used here

- Tree: A pair of players standing face-to-face with raised arms creating an archway shelter.
- Squirrel: An evasive runner who seeks protection under tree arches and displaces occupants when unsheltered.
- Fox: A chaser who tags unhoused squirrels caught outside of tree arches.
- Displacement: The rule where an unsheltered runner touches a sheltered runner, requiring the sheltered person to leave at once.

## Sources and adaptation

Observed in the Playworks game library under the title 'Fox Hunt/Squirrel Scramble'.

Retained the defining Playworks mechanics: paired trees forming arches, unhoused squirrels evicting sheltered occupants, fox tagging in open space, and tree removal. UWT established an exact role allocation formula T = floor((N - 3) / 3) so that all roles sum precisely to N while leaving 1 to 3 squirrels outside. UWT replaced calisthenics penalties with a brief 5-second sideline reset, provided clear rotation rules, added non-contact arch adaptations, and specified safety guidelines.

[Playworks](https://www.playworks.org/game-library/fox-huntsquirrel-scramble/)

Current run sheet: https://unitedwetransform.com/exercises/fox-hunt-squirrel-scramble/
