---
title: "Create Obstacles"
description: "Pairs or small groups take turns miming an imaginary chase where the lead participant invents physical obstacles that the follower must negotiate."
last_updated: "2026-09-07"
canonical: "https://unitedwetransform.com/exercises/create-obstacles/"
---

# Create Obstacles

Pairs or small groups take turns miming an imaginary chase where the lead participant invents physical obstacles that the follower must negotiate.

**Time:** 10 minutes. UWT facilitation plan based on 5 to 15 minute improv warm-up conventions
**People:** 4 to 24. Pairs moving across a shared clear space, either one pair at a time or staggered in small lanes

## Choose this exercise

**Purpose:** Practice observational awareness, physical communication, and spontaneous problem-solving through mimed movement.
**Use it when:** Use as an active energizer before brainstorming or during an improv-based workshop on communication and reaction.
**Skip it when:** Skip when participants have limited mobility, when physical space is crowded or uneven, or during serious analytical working sessions.

## Materials and tools

- Visual timer or stopwatch
- Floor tape to mark boundaries if space is tight

## Before participants arrive

1. Clear furniture to ensure an open floor space free of tripping hazards.
2. Establish clear boundaries or walking lanes.

## Say this to open

In this exercise, you will work in pairs on a slow-motion imaginary chase. The person in front invents imaginary terrain and obstacles by miming actions like stepping over a wide puddle, climbing a steep wall, or ducking under a low beam. The person following watches closely and navigates that exact same obstacle. We will keep movements slow and safe.

## How to run it

### 1. Demonstrate the mechanic (2 minutes)

Explain the safety guidelines: no running, maintain at least two meters between people, and keep movements measured. Model one short sequence with a volunteer. The leader pretends to haul open a heavy gate, squeeze through, and latch it. The follower mirrors the action to pass through the same gate.

### 2. First round of movement (3 minutes)

Divide the room into pairs. Assign Player A as the leader and Player B as the follower. Stagger pairs into lanes across the room. Player A moves at a controlled walking pace, creating mimed obstacles every few steps. Player B observes, navigates each obstacle as defined, and keeps pursuit. Run for two minutes, then pause.

### 3. Reverse roles (3 minutes)

Have pairs switch roles so Player B leads and Player A follows. Encourage leaders to vary levels, such as crawling under an imaginary fence, balancing across a narrow beam, or hopping across stepping stones. Keep physical contact prohibited.

### 4. Reflect on physical communication (2 minutes)

Gather the whole group. Take two or three quick observations about what made an obstacle clear or challenging to interpret.


## Debrief questions

- What specific physical cues made an imaginary obstacle easy to recognize and copy?
- How did the leader balance creativity with keeping the follower successfully in the scene?
- Where did ambiguity show up, and how did the follower resolve it without speaking?

**Finished output:** Completion of two active physical movement rounds with shared reflection on non-verbal cues.

## Remote

Run in gallery view with all cameras turned on. Instead of moving through physical space, pairs perform at their desks. Player A mimes an object or barrier within their webcam frame (e.g., ducking below the camera lens, pushing against an invisible pane of glass, or lifting a heavy virtual rock). Player B replicates the exact physical challenge on their own screen. The facilitator spotlights one pair at a time for 45-second turns.

## Hybrid

Pair in-room participants with in-room partners, and remote participants with remote partners. In-room pairs use the open floor space while remote pairs pin each other on camera. Have one remote pair and one in-person pair demonstrate to the full group.

## Access and participation choices

- Participants may use upper-body or seated gestures instead of standing, walking, or floor-based movements.
- Anyone may choose the role of designated spotter and coach, offering descriptive commentary or observing without miming.

## If the session gets stuck

**Participants move too fast or risk collisions in a tight room.**

Enforce a slow-motion or controlled-walking rule. Have only two or three pairs move simultaneously while others observe.

**Followers cannot tell what obstacle the leader is miming.**

Remind leaders to establish the size, weight, and boundaries of their object before moving past it.


## Terms used here

- Mime: Using physical movement and body language without speech or physical props to portray objects, environments, and actions.

## Sources and adaptation

Observed in Improv Encyclopedia and SessionLab as a physical theater and improv warm-up exercise.

Retained the core mechanic from Improv Encyclopedia and SessionLab where a pursued player invents mimed obstacles that the pursuer must overcome. UWT added structured safety constraints (walking pace, no contact), standardized pair rotations, debrief questions, and remote/hybrid variations.

[SessionLab](https://www.sessionlab.com/methods/create-obstacles)

[improvencyclopedia.org](https://improvencyclopedia.org/games//Create_Obstacles.html)

Current run sheet: https://unitedwetransform.com/exercises/create-obstacles/
