---
title: "Alien Tiger Cow"
description: "Participants simultaneously choose one of three distinct physical poses and sounds on a group count. The group repeats rounds without verbal planning until everyone spontaneously chooses the same character."
last_updated: "2026-09-07"
canonical: "https://unitedwetransform.com/exercises/alien-tiger-cow/"
---

# Alien Tiger Cow

Participants simultaneously choose one of three distinct physical poses and sounds on a group count. The group repeats rounds without verbal planning until everyone spontaneously chooses the same character.

**Time:** 10 minutes. Standard 10-minute energizer format suggested by UWT based on rapid 30-second rounds.
**People:** 4 to 24. Single standing circle, or parallel circles of 6 to 10 if working near maximum group size.

## Choose this exercise

**Purpose:** Coordinate non-verbal choices across a group through repeated synchronized rounds.
**Use it when:** Use at the start of a workshop or energizer break to get participants active and observing group patterns.
**Skip it when:** Skip if the team requires quiet focus, lacks space to stand or move, or has members uncomfortable with loud vocalizations and physical mime.

## Materials and tools

- No physical materials required.

## Before participants arrive

1. Arrange room so participants can stand in a circle with clear sightlines across the circle and enough elbow room to extend arms.

## Say this to open

We are going to play a quick coordination game called Alien Tiger Cow. There are three characters you can become. On the count of three, everyone instantly picks one and performs its pose and sound together. Our goal is to reach full consensus where every single person chooses the exact same character on the same count, with no talking between rounds.

## How to run it

### 1. Learn poses and sounds (2 minutes)

Demonstrate the three characters clearly to the entire room. Alien: place index fingers up by your temples like antennae, lean slightly inward, and say 'Bleeb bleeb'. Cow: bend forward slightly, cup one hand under your stomach, and say 'Moo'. Tiger: step forward with one foot, extend your hands like claws, and roar. Have the whole group practice all three once together.

### 2. Run baseline rounds (3 minutes)

Call out the countdown: 'One, two, three, reveal!' Every person shows their chosen character simultaneously. Do not allow talking, negotiating, or signaling between rounds. Take note of the distribution. Immediately run 3 to 4 quick rounds so participants feel how the choices shift naturally.

### 3. Adjust for group convergence (3 minutes)

Pause briefly and prompt participants to pay attention to what the group is leaning toward rather than just their personal preference. Resume rapid rounds with the same 1-2-3 count. Continue until everyone lands on the same character, or until 3 minutes elapse. If consensus is reached early, celebrate and try one more round from scratch.

### 4. Reflect on coordination (2 minutes)

Invite participants to lower their hands and reflect on how choices shifted across the room. Ask 2 or 3 quick observations from volunteers before moving into the main agenda.


## Debrief questions

- What cues did you rely on when deciding to switch your character between rounds?
- How did it feel when the group started to tip toward a single majority?
- What made it hard to reach complete consensus without talking?

**Finished output:** The group reaches unanimous selection of one character or completes a sequence of non-verbal coordination attempts.

## Remote

Run in a gallery grid view with all cameras on and microphones unmuted. Facilitator counts down 'One, two, three, pose!' Participants hit their pose and vocalize directly to the camera simultaneously. Gallery view allows everyone to see the overall balance instantly.

## Hybrid

Position a wide-angle room camera facing the in-person circle and project the remote gallery view on a central wall display. The facilitator gives the count aloud. Both in-person and remote participants reveal their pose simultaneously, watching the screen and the room to judge consensus.

## Access and participation choices

- Participants who prefer not to stand or vocalize can use hand gestures alone (finger antennae, cupped hand, claw gesture) or type 'Alien', 'Tiger', or 'Cow' in chat on 'three'.
- Anyone wishing to observe can serve as the round judge, tallying which character has the majority each round without personal disclosure.

## If the session gets stuck

**Participants start whispering or gesturing to pre-arrange a choice before the countdown.**

Remind the group that the rule is absolute silence between counts; the game works only through non-verbal intuition and reaction.

**The group gets stuck in an even split and fails to converge after several rounds.**

Call a 10-second breath break. Remind players: 'Consider not what you want to be, but what the room needs right now to unify.' Then resume.


## Terms used here

- Chivalry (improv): The improvisational principle of giving way to a partner's idea and supporting the group's direction over one's own preference.

## Sources and adaptation

Observed in Improv Encyclopedia and SessionLab as a traditional improv warm-up game. Original creator unknown.

Retained the three canonical characters, poses, and vocalizations (Alien, Cow, Tiger) from Improv Encyclopedia, along with the SessionLab prompt to consider what the group needs over personal choice. Added clear time allocations, hybrid accommodations, and practical facilitator guardrails against verbal coaching.

[SessionLab](https://www.sessionlab.com/methods/alien-tiger-cow)

[improvencyclopedia.org](https://improvencyclopedia.org/games//Alien_Tiger_Cow.html)

Current run sheet: https://unitedwetransform.com/exercises/alien-tiger-cow/
