---
title: "Agile UX Sketching and Scrum"
description: "Participants generate rapid scenarios and user notes, sketch varied interface concepts on paper, cluster them on a shared wall, and conduct a structured silent critique using question and risk notes."
last_updated: "2026-09-07"
canonical: "https://unitedwetransform.com/exercises/agile-ux-sketching-and-scrum/"
---

# Agile UX Sketching and Scrum

Participants generate rapid scenarios and user notes, sketch varied interface concepts on paper, cluster them on a shared wall, and conduct a structured silent critique using question and risk notes.

**Time:** 30 minutes. Source step allocations total 30 minutes (5 min inputs, 5 min sketching, 10 min organization, 5 min critique, 5 min wrap up).
**People:** 4 to 24. Individual sketching followed by wall clusters of 4 to 6 people. If the room has 4 to 7 people, work as a single group. For larger groups with odd remainders, allow groups of up to 7 or invite extra participants to act as roving timers and documentation scribes.

## Choose this exercise

**Purpose:** Surface diverse visual interface concepts and identify design risks before committing work to sprint planning.
**Use it when:** Use before sprint planning or backlog refinement when a cross-functional team needs visual layout options and early feedback for a specific feature.
**Skip it when:** Skip when the core product vision is undefined, or when technical interface specifications are already locked.

## Materials and tools

- Large flip-chart paper pads or dedicated dry-erase whiteboard zones (1 per subgroup)
- Facilitator chisel-tip markers for writing headers and vision statements
- Standard sticky notes in yellow or light colors (2 pads per subgroup)
- Red sticky notes for critique concerns and gaps (1 pad per subgroup)
- Thin black felt-tip pens or markers (1 per person)
- Blank letter paper or 6-up sketching templates (2 to 3 sheets per person)
- Scissors (1 pair per subgroup)
- Drafting dots or wall-safe masking tape (1 pack per subgroup)
- Smartphone or camera for capturing finished boards

## Before participants arrive

1. Write the product vision statement and immediate feature goal clearly across the top of each whiteboard zone or flip-chart sheet.
2. Assign wall, board, or flip-chart zones for each cluster of 4 to 6 participants (or one shared zone if under 8 people).
3. Place paper templates, scissors, tape, markers, and sticky notes at each table or station.

## Say this to open

Today we will sketch design options for our target feature. First we will capture scenarios and user profiles on notes. Next we will make fast paper sketches of user flows, cluster similar concepts on the wall, and run a quiet critique. Speed and clear ideas matter much more than neat drawing.

## How to run it

### 1. Define inputs (5 minutes)

Present the posted product vision using the opening script. Working individually, write three things on separate sticky notes: specific user scenarios for the feature, required functionality to meet those scenarios, and a brief persona snapshot (age, role, and key goal). Post these notes in the inputs area on your assigned wall.

### 2. Sketch ideas (5 minutes)

Working individually on multi-panel paper or blank sheets, sketch as many distinct design ideas as possible using simple boxes, arrows, lines, and text callouts. Aim for volume over polish. If stuck, write action words or sketch polar opposites, such as a pure text list versus graphical cards.

### 3. Post and organize (10 minutes)

Cut apart individual sketch panels with scissors. Tape sketches onto the wall next to the input notes. Review the wall silently or in low voices. Move related concepts close together, form distinct thematic groups, and write a header label on a standard sticky note above each group.

### 4. Critique with questions and concerns (5 minutes)

Inspect the wall individually without vocal debate. Write open questions that start with How, Where, or Who on standard notes, placing them directly by the sketch. Write specific gaps, edge cases, or risks on red sticky notes and stick them beside the related design element.

### 5. Review and document (5 minutes)

Gather the group at the wall. Facilitator guides a focused reading of prominent red concern notes, spotlighting 2 to 3 major risk clusters across the boards to stay within time without defending individual sketches. Facilitator or a designated scribe takes clear photos of the labeled clusters, sketches, and notes to feed into upcoming backlog refinement.


## Debrief questions

- Which interface patterns or concepts appeared independently across multiple sketches?
- What major risks or unseen gaps did the red critique notes highlight?
- Which specific design element or layout is ready to test with users first?

**Finished output:** A clustered wall display of paper sketches labeled by theme and annotated with open questions and red risk notes, recorded in digital photos.

## Remote

Use a digital whiteboard with designated frames for Inputs, Sketches, Thematic Groups, and Critique. Participants draw on paper, snap quick photos with their phones, and upload them to the board, or build simple wireframes directly using basic shapes. Use standard digital notes for questions and red digital notes for risks.

## Hybrid

In-person attendees sketch on paper and post to a physical wall. Remote participants sketch on personal paper, photograph their drawings, and add them to a mirrored digital canvas. A designated room buddy reprints or transcribes remote sketches to the physical wall, or both groups review the digital canvas simultaneously during the clustering and critique steps.

## Access and participation choices

- Participants may express concepts with written step lists, text wireframes, or box flowcharts if drawing by hand is a barrier.
- Critique is silent and written, allowing participants to share observations without speaking aloud.
- Anyone may opt out of placing critique notes by choosing to help organize clusters or photograph the wall.

## If the session gets stuck

**Participants hesitate to sketch, saying they do not have visual design skills.**

Provide a simple example on a scrap sheet showing three labeled rectangles, an arrow, and a submit button. Clarify that rough wireframes and legible words are the target.

**Critique slips into verbal arguments or defensive explanations of sketches.**

Re-establish silence during note placement. Remind the room that sketches are temporary working options, not final commitments.


## Terms used here

- 6-up template: A single sheet of paper divided into six rectangular boxes for rapid thumbnail wireframes.
- Drafting dots: Small, easily removable adhesive paper circles that mount sketches to walls without leaving residue.

## Sources and adaptation

Observed on Gamestorming.com, contributed by Rick Butler as an agile user experience sketching guide.

Retained the five-part structure, specific tools, timing breakdown, and red-note critique mechanic from Rick Butler's Gamestorming post. Added facilitator markers and large paper pads to materials to support setup. Added explicit facilitator guidance in step 5 to sample themes and fit maximum group sizes within the 5-minute wrap up. Retained concrete neutral examples for non-artists and practical hybrid pairing rules.

[Gamestorming](https://gamestorming.com/1269)

[Gamestorming](https://gamestorming.com/1269/)

Current run sheet: https://unitedwetransform.com/exercises/agile-ux-sketching-and-scrum/
