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Atlas/Events/Comic Con 2023
broadcast-heavy conference agenda analysis

Comic Con 2023

This broadcast-heavy conference in Culture / Media / Festival shows 35 visible agenda rows from comic-con.org and scores 34/100: a thin but inspectable design signal. The clearest public signals sit in Future-of-Work Fit and Network Design; the main limits are Follow Through and Learning Transfer. Visible mechanisms include Participant work, Network design, and Learning transfer. The public record does not show follow-up or tracking, so the score should be read as design intent rather than durable impact. A practical reading: For a reader, this is a comparison record more than a model to copy: it reads as a broadcast-heavy conference, with the strongest visible signal in future-of-work fit and network design and the biggest open question around follow through and learning transfer. The practical test is whether the published agenda connects the room to post-event continuation and evidence. This page is an original public-evidence analysis, not a copy of the source agenda or an endorsement of the event. The score places the visible agenda in the thin outcome architecture band. The strongest visible pillars are Future-of-Work Fit, Network Design, and Evidence Maturity; the thinnest visible pillars are Follow Through, Learning Transfer, and Participation Architecture. Visible mechanisms include Participant work, Network design, and Learning transfer. The extracted agenda preview includes 66 visible rows. The most common formats are Presentation, Unknown, and Panel; the most common inferred purposes are Knowledge Transfer, Unknown, and Deliberation.

Primary source evidence: comic-con.org ↗ · Archived copy (2026-05-10)

Eight-pillar fingerprint

Hover any pillar to see what it measures and, where it scored low, what the agenda is missing.

Participation Architecture?30
Participation Architecture - 30/100. Participant work, contribution, interaction, and alternatives to passive broadcast.Missing: Turn passive airtime into participant work: practice, sensemaking, decisions, critique, or artifact creation.
Follow Through?5
Follow Through - 5/100. Owners, dates, commitments, progress checks, and accountability after the room.Missing: Add named owners, dates, implementation checkpoints, and a visible post-event continuation path.
Problem Specificity?32
Problem Specificity - 32/100. A clear costly problem, objective, decision, or performance target.
Personalization?36
Personalization - 36/100. Role, path, goal, preparation, or connection tailoring for participants.
Network Design?45
Network Design - 45/100. Structured weak ties, bridge-building, mixers, and relationship persistence.
Learning Transfer?27
Learning Transfer - 27/100. Applied practice, feedback, workplace use, refreshers, and 30-90 day transfer.Missing: Build transfer into the agenda through practice, feedback, job aids, reflection, and 30-90 day use cases.
Evidence Maturity?45
Evidence Maturity - 45/100. Baseline, comparison, follow-up, isolation, and attribution confidence.
Future-of-Work Fit?50
Future-of-Work Fit - 50/100. Value against time, hybrid reality, accessibility, AI, and meeting load.

Fix the gaps

Field-tested exercises matched to this agenda's weakest pillars, from the exercise library.

Agenda Preview

The actual agenda we captured. Every block is classified by format and purpose. Open any block to see how we read it; the colored edge shows whether it is participant work, broadcast, logistics, or a showcase.

Room vs wrapper

11 percent of the 66 classified blocks put participants to work; the rest broadcast, show, or handle logistics. That mix is what drives the participation score.

7
56
3
Participant workBroadcastShowcaseLogistics
all eventSan Diego Comic Convention, the organization that brings you WonderCon and Comic-Con International®, beacons for the popular arts for over 50 years, looks to bring creators from across the tabletop gaming community together for d4: Tabletop Creative...PanelDiscussion+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisNo participant output visible from this rowRead from source, no work signal
2:00 PM - RPG Gamemaster WorkshopWorkshopParticipant work+
Format · Participant workWorkshopParticipants work on a problem and produce something. The strongest signal of participation architecture.
Evidence basisParticipant work is implied by the formatInferred from format
3:00 PM - Our Seats at the Table: BIPOC Representation in the Tabletop WorldPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
4:00 PM - Tabletop Role-Playing Game Design for PublishingPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
5:00 PM - From Daggers Till’ Dawn: A Daggerheart Actual PlayPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
2:00 PM - SlugBlasterPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
4:00 PM - Crowdfunding Best Practices for Tabletop GamesPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
all eventdemos & eventsDemoShowcase+
Format · Participant workDemoA hands-on or applied walkthrough that invites attendee questions and direct engagement.
Evidence basisOutcome inferred from formatInferred from format
2:00 PM to 4:00 PM - Creators Assemble: Charisma Check, A Networking EventNetworkingRelationship building+
Format · LogisticsNetworkingUnstructured mixing. Can carry incidental connection, but is not scored as designed network work.
Evidence basisOutcome inferred from formatInferred from format
5:00 PM to 9:00 PM - First Play Game LabWorkshopParticipant work+
Format · Participant workWorkshopParticipants work on a problem and produce something. The strongest signal of participation architecture.
Evidence basisParticipant work is implied by the formatInferred from format
11:00 AM - Spotlight on Ben BrodePresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
12:00 PM - The Artistry Behind Tabletop GamesPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
1:00 PM - Designing Tabletop Board GamesPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
2:00 PM - Shattering the Fourth Wall: Breaking into a Gaming CareerPresentationPacing+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
3:00 PM - Venture Forth D&D - Live PlayPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
5:00 PM - Not Another Horror TTRPG One ShotPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
7:00 PM - ProgCore: Classic Fantasy meets Modern RPGsPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
11:00 AM - An Improvised TTRPG featuring Knights of the Rolled TablePresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
1:00 PM - StoryQuest Live: Oops All Dungeon Masters!PresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
3:00 PM - Creating Seats at the Table: The Responsibility of Producers and DMs to Create Welcoming, Diverse spaces in the Tabletop WorldPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
4:00 PM - Daggerheart: Behind The ScenesPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
5:00 PM - Story Over Stats: The Narrative TTRPG ShiftPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
11:00 AM - Spotlight on Spenser StarkePresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
12:00 PM - How to ACTUALLY start an Actual Play: Round Table DiscussionRoundtableDiscussion+
Format · Participant workRoundtableSmall-group discussion where attendees contribute directly rather than only listening.
Evidence basisParticipant work is implied by the formatInferred from format
1:00 PM - Rolling with the Story: How to Improv in TTRPGsPresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
2:00 PM - Queer Gaming: Adventuring with PridePresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
12:00 PM - The Wandering Path: D&D Live!PresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
2:00 PM - The Legend of TaylorePresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
4:00 PM - Let’s Make a Board Game!PresentationKnowledge transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisNo participant output visible from this rowRead from source, no work signal
1:00 PM to 2:30 PM - Tabletop Games Pitch PanelPanelDiscussion+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisNo participant output visible from this rowRead from source, no work signal
all eventFind the most up-to-date game & panel descriptions on our websitePanelDiscussion+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisNo participant output visible from this rowRead from source, no work signal
all eventProgram Participants InformationUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisLowRead from source
all eventSan Diego Comic Convention, the organization that brings you WonderCon and Comic-Con International®, beacons for the popular arts for over 50 years, looks to bring creators from across the tabletop gaming community together for d4: Tabletop Creative Conference. d4 will feature panels with industry experts, game designer playtesting, pitch panels, tabletop actual plays, and networking events.PanelDeliberation+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisMediumRead from source
all eventFor 2026, programming has expanded to include an additional room to support the growing tabletop role-playing space, with speakers and panels on storytelling, RPG game mechanics, world-building, and actual plays. Listen to experts across the tabletop industry and learn how to level up your games and gaming experiences.PanelDeliberation+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisMediumRead from source
2:00 PM - RPG Gamemaster WorkshopWorkshopCo Creation+
Format · Participant workWorkshopParticipants work on a problem and produce something. The strongest signal of participation architecture.
Evidence basisMediumRead from source
3:00 PM - Our Seats at the Table: BIPOC Representation in the Tabletop WorldPresentationKnowledge Transfer+
Format · BroadcastPresentationSpeakers present, the audience receives. Awareness only unless paired with practice or follow-up.
Evidence basisMediumRead from source
4:00 PM - Tabletop Role-Playing Game Design for PublishingUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
5:00 PM - From Daggers Till’ Dawn: A Daggerheart Actual PlayUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
2:00 PM - SlugBlasterUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
4:00 PM - Crowdfunding Best Practices for Tabletop GamesUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
all eventdemos & eventsDemoShowcase+
Format · Participant workDemoA hands-on or applied walkthrough that invites attendee questions and direct engagement.
Evidence basisMediumRead from source
2:00 PM to 4:00 PM - Creators Assemble: Charisma Check, A Networking EventNetworkingRelationship Building+
Format · LogisticsNetworkingUnstructured mixing. Can carry incidental connection, but is not scored as designed network work.
Evidence basisMediumRead from source
5:00 PM to 9:00 PM - First Play Game LabUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
11:00 AM - Spotlight on Ben BrodeUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
12:00 PM - The Artistry Behind Tabletop GamesUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
1:00 PM - Designing Tabletop Board GamesUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
2:00 PM - Shattering the Fourth Wall: Breaking into a Gaming CareerBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
3:00 PM - Venture Forth D&D - Live PlayUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
5:00 PM - Not Another Horror TTRPG One ShotUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
7:00 PM - ProgCore: Classic Fantasy meets Modern RPGsUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
11:00 AM - An Improvised TTRPG featuring Knights of the Rolled TableUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
1:00 PM - StoryQuest Live: Oops All Dungeon Masters!UnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
3:00 PM - Creating Seats at the Table: The Responsibility of Producers and DMs to Create Welcoming, Diverse spaces in the Tabletop WorldUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
4:00 PM - Daggerheart: Behind The ScenesUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
5:00 PM - Story Over Stats: The Narrative TTRPG ShiftUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
11:00 AM - Spotlight on Spenser StarkeUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
12:00 PM - How to ACTUALLY start an Actual Play: Round Table DiscussionRoundtableDeliberation+
Format · Participant workRoundtableSmall-group discussion where attendees contribute directly rather than only listening.
Evidence basisMediumRead from source
1:00 PM - Rolling with the Story: How to Improv in TTRPGsUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
2:00 PM - Queer Gaming: Adventuring with PrideUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
12:00 PM - The Wandering Path: D&D Live!UnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
2:00 PM - The Legend of TayloreUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
4:00 PM - Let’s Make a Board Game!UnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
1:00 PM to 2:30 PM - Tabletop Games Pitch PanelPanelDeliberation+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisMediumRead from source
all eventFIND THE MOST UP-TO-DATE game & panel DESCRIPTIONS ON OUR WEBSITEPanelDeliberation+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisMediumRead from source
all eventYou can create your own schedule for the panels and events you want to attend at WonderCon by using MySchedule (powered by SCHED). The WonderCon 2026 Schedule is now available. This page will list all events as they are added to our website, including the individual day-by-day schedules for Programming, Anime, Autographs, the Children’s Film Festival, Games, and Portfolio Review. You can add them all to your MySCHED list!PanelDeliberation+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisMediumRead from source
all eventOnce you create an account, you can mark which panels and events you’d like to attend, and MySchedule will give you a complete listing of them. Use the print option provided to print the list in any manner you choose. Share your schedule with your friends. See your favorites on your mobile devices and sync across platforms and devices as well. Send your schedule to your calendaring software. Filter and search the list by types, titles, company names, artists, writers, celebrities . . . you name it. You can also sync your favorites with the Official Comic-Con App, available for both iOS and Android devices.PanelDeliberation+
Format · BroadcastPanelExperts discuss while the audience watches. Surfaces perspective but rarely creates participant work.
Evidence basisMediumRead from source

The Full Reading

Why It Ranks This Way +

Calibrated from GES design 33/100 and verified 34/100 with no fourth-loop cap.

Reader Takeaway. For a reader, this is a comparison record more than a model to copy: it reads as a broadcast-heavy conference, with the strongest visible signal in future-of-work fit and network design and the biggest open question around follow through and learning transfer. The practical test is whether the published agenda connects the room to post-event continuation and evidence.

Strongest signals: Future-of-Work Fit, Network Design, and Evidence Maturity. Weakest signals: Follow Through, Learning Transfer, and Participation Architecture.

How This Agenda Could Improve +
  • Add named owners, dates, implementation checkpoints, and a visible post-event continuation path.
  • Build transfer into the agenda through practice, feedback, job aids, reflection, and 30-90 day use cases.
  • Turn passive airtime into participant work: practice, sensemaking, decisions, critique, or artifact creation.

Fastest next move: Add named owners, dated next steps, and a visible continuation path before treating the event as outcome-ready.

Role-Specific Reading +

Event owner lens

Use this record to benchmark whether a comparable event makes the work after the room visible. The score is 34/100, so the next move is to benchmark the weakest pillars before repeating the format.

Sponsor lens

Look beyond exposure. Strong sponsor value would show qualified interaction, problem work, buyer learning, customer evidence, or follow-up. The practical sponsor move is to look for structured introductions, buyer-seller fit, and relationship persistence.

Designer lens

The agenda is useful as a pattern sample from comic-con.org. Redesign attention should go first to the lowest-scoring pillars; in practice, turn the thinnest agenda blocks into participant work.

Executive lens

Treat the visible agenda as an operating plan. The executive move is to require owners, dates, and evidence before treating the event as strategic. If owners, proof, and follow-through are not visible, the public record does not yet prove strategic movement.

Aggregator lens

Treat the source URL as evidence, not decoration. The data-product move is to label the source boundary clearly before ranking the record before ranking or syndicating the record.

What GES Means Here +

The Gathering Effectiveness Score is a strict 0-100 public-evidence reading of the agenda across eight pillars. It rewards visible participant work, follow-through, transfer, network design, and proof mechanisms more than polish, speaker fame, attendance, or satisfaction.

Visible mechanisms: Participant work, Network design, Learning transfer.

Evidence boundary: Scores reflect visible agenda/source evidence and should not be read as proof of causal event impact.

Limitations, Score Caps, and Review Flags +

Limitations

  • No visible follow-up, progress monitoring, or longitudinal tracking.
  • Passive stage formats dominate the visible agenda.
  • No baseline measurement is visible.

Score caps

  • No fourth-loop score cap applied.

Review flags

  • No source-backed follow-up, validation, baseline, tracking, or impact evidence.
  • No tracking, validation, feedback, or impact measurement found in the visible source text.
  • Original category was unknown; publication category is inferred.
Is this proof the event worked? +

No. This is a strict public-evidence reading of the agenda. Proof would require baseline, comparison, follow-up, attribution, and impact evidence beyond the listing.

What should a reader inspect first? +

Start with the source URL, then compare the eight pillar scores against the agenda rows. The biggest opportunities usually sit in follow-through, evidence maturity, and participant work.

Why publish weak records? +

Weak records are part of the map. They show where public agendas still describe sessions and speakers more often than outcomes, commitments, transfer, or proof.

How should I use the rows? +

Read the agenda rows as the visible design trace: formats, purposes, and evidence labels show what the public source made inspectable, not everything that happened in the room. This is a source-grounded interpretation of the public agenda record, not a copy of the source, and not an endorsement of the event.

Embed the verified badge +

This record is in the hand-verified gold set. Copy the snippet below to embed the verified badge on your own site.

<a href="https://unitedwetransform.com/events/evt_2023_www_comic_con_org_wc_it_things_to_do_programming_schedule_d4_tabletop_creat"><img src="https://unitedwetransform.com/badge/ges-verified.svg" alt="GES verified by United We Transform" height="40"></a>

Where To Go Next

Compare this agenda against other Culture / Media / Festival events scored on the same eight pillars.